this post was submitted on 06 Dec 2024
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cross-posted from: https://lemmy.ca/post/34328210

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[โ€“] BlackLaZoR@fedia.io 43 points 8 months ago (5 children)

"It's a bit technical," begins Birdwell, "but the simple version is that graphics cards at the time always stored RGB textures and even displayed everything as non linear intensities, meaning that an 8 bit RGB value of 128 encodes a pixel that's about 22% as bright as a value of 255, but the graphics hardware was doing lighting calculations as though everything was linear.

Jesus Christ, I knew this was a problem with image editing software back then, but I never knew, that GPU manufacturers fucked it up as well. How did this happen?

[โ€“] leds@feddit.dk 2 points 8 months ago

Linear is probably a lot faster?

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