this post was submitted on 21 Nov 2024
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Key Points:

  • Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game's speedrunning community 'dead'.
  • Suigi's dominance is so profound that his records in all 5 main categories remain largely unchallenged.

The Five Star Categories:

  • 120 star: Completes every single star in the game.
  • 70 star: Completes all normal requirements to reach the final level.
  • 16 star: Uses glitches and techniques to significantly reduce required stars.
  • 1 star: Further optimizes the 16 star run for a single star collection.
  • 0 star: Eliminates stars entirely, focusing on time.

Background Details:

  • Some of Suigi's records were set over a year ago; his 16-star record alone still leads by 6 seconds.
  • Suigi estimates it could take up to a couple of years before someone else beats his current world records.

How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?

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[–] MudMan@fedia.io 29 points 9 months ago (7 children)

Speedrunning is competitive QA.

Prove me wrong.

[–] dwindling7373@feddit.it 13 points 9 months ago* (last edited 9 months ago) (6 children)

Their action do not assure any quality, they actually advocate for keeping bugs in, the opposite of what any QA wants.

[–] MudMan@fedia.io 10 points 9 months ago (4 children)

Meh, debatable. QA finds the bugs, what to do with them is more a development/production call.

But I can compromise: Speedrunning is competitive QA testing. How about that?

[–] pimento64@sopuli.xyz 1 points 9 months ago

Debatable by dudes with ponytails who use the word "fallacy" 200 times a day, not by people with common sense.

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