this post was submitted on 12 Nov 2024
1095 points (98.5% liked)

Greentext

7500 readers
366 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] donuts@lemmy.world 41 points 1 year ago (3 children)

You don't have to defend or attack any of them. Different use cases fit different devices.

Best example is GTA V. A lot of people using kb/m for the running and shooting, and the controller for driving and flying.

[–] MirthfulAlembic@lemmy.world 12 points 1 year ago (2 children)

Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.

Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else's hand by manipulating their elbow.

[–] donuts@lemmy.world 8 points 1 year ago (1 children)

Aim assist, generally speaking. That's how they try and make it "fair" for console users.

[–] MirthfulAlembic@lemmy.world 4 points 1 year ago

I've never played a game where aim assist was done well enough for me. It's either too little or too much. That is probably me though.

[–] chiliedogg@lemmy.world 8 points 1 year ago (1 children)

The newer Doom games play well on a controller because precision movement matters more than precision aiming, so even on PC I play with a controller.

Having an analog stick instead of WSAD makes the movement much more fluid, and a double-barreled shotgun, rocket launcher, or chainsaw don't exactly require pixel-perfect aiming.

[–] TwanHE@lemmy.world 1 points 1 year ago (1 children)

Nowadays you can achieve the same with analog keyboards. Took a bit of getting used to having control over the speed/angle by how deep your pressing the keys but works great.

[–] chiliedogg@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

You take my clicky discrete keypresses and I'll cut you.

[–] TwanHE@lemmy.world 1 points 1 year ago

Oh I miss my custom keeb don't get me wrong, but for gaming it has been an upgrade similar to moving from 60hz to 240hz.

Not having the actuation point set in stone but variable per key is a godsend and made wonder why it took so long to become more mainstream.

[–] Zoomboingding@lemmy.world 3 points 1 year ago

Yup. 90% of what I play use keyboard & mouse, but some games are straight-up better with a controller.

[–] lord_ryvan@ttrpg.network 1 points 1 year ago (1 children)

Do people switch controls mid game?

[–] donuts@lemmy.world 3 points 1 year ago (1 children)

Yeah, just have a controller plugged in and you can pick it up the moment you step into a car or a plane. It being so seamless helps for that game. Not all games support this though

[–] lord_ryvan@ttrpg.network 1 points 1 year ago

I know it's technically possible, but I didn't think people would put down their controller and kbm, or move their hands from their kbm to pick up their controller!

But then, I can imagine it plays so much better.