this post was submitted on 07 Oct 2024
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Starfield

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The harsh reviews and criticisms are not landing in Bethesda like you think they are.

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[–] hate2bme@lemmy.world 12 points 11 months ago (12 children)

I think I'm the only person not afraid to say I like it. I thought it was a very good game.

[–] SkyezOpen@lemmy.world 8 points 11 months ago (10 children)

The faction quests were fantastic, and the lockpicking system was the best of any system I've ever seen in a game. Gunplay was decent.

Outside of that, they missed hard. Traveling was just loading screens. Planets were meh. Outpost building SUCKED and you basically had to choose whether to settle down into a run and farm upgrades or ng+ and chase powers.

[–] Toribor@corndog.social 9 points 11 months ago (9 children)

I played Cyberpunk again for the first time in a while and was thinking about how something simple like getting out of my car and taking an elevator up to an apartment had zero cutscenes. In Starfield it would have been a cutscene getting in the car, a loading screen for driving, a cutscene exiting the car, a loading screen entering the building, a loading screen entering the elevator, a loading screen entering the apartment...

[–] Adderbox76@lemmy.ca 1 points 11 months ago

That's because Bethesda's Creation Engine is a decrepit old shack being held together with random patches and so-called "upgrades". They've needed a completely new engine since FO4/Skyrim, or at least just adopt Unreal. Creation Engine is too old and slow to be capable of that kind of seamless play.

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