this post was submitted on 04 Oct 2024
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[–] kurushimi@sh.itjust.works 28 points 11 months ago (3 children)

Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.

[–] altima_neo@lemmy.zip 11 points 11 months ago

I backed two of them because they seemed like chill ideas, bringing back old 90s franchises.

Both got made, but it took so long and I kept seeing other games failing. Then when the games did come out, they releases another "special edition" version of it a while later that you had to buy again. I never bothered after that. I figured I'd just wait and see if the games release at all.

[–] sunzu2@thebrainbin.org 8 points 11 months ago

Grifters made some real money tho...

[–] ILikeBoobies@lemmy.ca 6 points 11 months ago (1 children)

It’s because realistic campaigns don’t draw attention

Like 400k for an Overwatch competitor isn’t going to wow people

But 50k for Skyrim in space is

[–] SharkAttak@kbin.melroy.org 3 points 11 months ago (1 children)

How about a $400M for an Overwatch competitor that dies soon after release?

[–] ILikeBoobies@lemmy.ca 2 points 11 months ago* (last edited 11 months ago)

That’s just the problem with multiplayer games

Concord could be great but you need to have enough players to form a game