this post was submitted on 06 Sep 2024
433 points (99.1% liked)
196
18339 readers
141 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
Other rules
Behavior rules:
- No bigotry (transphobia, racism, etc…)
- No genocide denial
- No support for authoritarian behaviour (incl. Tankies)
- No namecalling
- Accounts from lemmygrad.ml, threads.net, or hexbear.net are held to higher standards
- Other things seen as cleary bad
Posting rules:
- No AI generated content (DALL-E etc…)
- No advertisements
- No gore / violence
- Mutual aid posts are not allowed
NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.
If you have any questions, feel free to contact us on our matrix channel or email.
Other 196's:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think publishers have this unreasonable expectation that everything they release will be a smash hit, and don't recognize that some are complete flops.
Not every game will be a Skyrim, Helldivers 2, Valheim, or GTA 5.
Even Helldivers is touch and go. They've nearly lost the entire playerbase like 3 times already.
I love the game but I've been at the "I'll drop in every now and then" stage for months already
That's also just the natural lifecycle of live service games. The player base spikes after an update, and trails off again as time goes on
They are going the way of the blockbuster movie.
And it's been that way for far too long.
Remember when S.E was ready to shit all over Tomb Raider because it didn't reach their insane metrics?
What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.
I think this highlights an interesting phenomenon also seen in "The most wanted song" and "the most unwanted song", two songs made by scientific research of people's preferences of music, where "the most wanted song" sounds nice, but is rather bland whereas "the most unwanted song" sticks out much more, a trainwreck you can't look away from, and is a good song in the same way "The Room" is a good movie.
It seems it's the flaws, the impurities, are what make games more interesting, more fun.