this post was submitted on 29 Aug 2024
56 points (93.8% liked)

Gaming

3756 readers
132 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Uncurious3512@lemmy.world 6 points 11 months ago (1 children)

Let's not forget, the gaming market is a lot larger today than it was 10, 20, 30 years ago. That's a lot more $60 games bring sold today than back in the 90s.

[–] frezik@midwest.social 4 points 11 months ago (1 children)

And there was a big decrease in per unit costs of production switching from cartridges to optical media. Not quite as much in the switch from optical media to downloading, but some.

Did they pass those savings on to customers?

[–] Brosplosion@lemm.ee 1 points 11 months ago (1 children)

Inflation ate it all. $60 in 2005 would be almost $100 now. Hell even from 2015, $60 would be $80 scaled for inflation.

[–] frezik@midwest.social 1 points 11 months ago* (last edited 11 months ago)

The savings happened before 2005.

Also, software is a volume business. They have far more customers now to cover those costs. This is why a lot of tech doesn't follow general inflation trends.

Or, you, know, if the market doesn't support high budget games, then don't make high budget games.