this post was submitted on 29 Aug 2024
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Make cheaper games. Nobody is forcing you to make games that have too much content and take 600 hours to complete and often overstay their welcome.
It's like how movies aren't 1.5 hours anymore. They're always 3 hour bloated nonsense that overstay their welcome. Make it cheaper by telling a better shorter story with less. More isn't better.
I find myself going back to simpler games that don't require hundreds of hours of buy in. Im a functioning adult I don't have time to experience endless collection quests. There needs to be a "dad mode" in games that gets rid of all the fluff.
That's one of the reasons I lost almost all interest in games.
It already costs an arm and a leg to stay somewhat on top of the hardware requirements, I can't justify to myself also investing hundreds of hours into essentially busy work.
I don't enjoy fetching Fred's uncle's magic shovel of doom from a stupid generic dungeon 4h away.
Maybe I'm weird, but I use games more like interactive movies. I want a story, not some artificial and ultimately pointless "challenge".
Um...how are you going to get the rare diamond of Jesus to take back to the wizard who will fix your boat with a hole in it to continue on your quest to find who can tell you who killed you brother???
Horizon zero dawns story was good. I'd say armored core 6 isn't a bad pick up and put down game since missions are kinda short. But mobile games are usually the easiest to access.