this post was submitted on 31 Jul 2024
200 points (97.6% liked)

PC Gaming

12281 readers
269 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] DarkThoughts@fedia.io 20 points 1 year ago (2 children)

The majority of games don't have a lot of replay value though. You play them typically once, maybe twice, a few might do some special runs for a challenge but most people will play through it and then move to the next title. That causes a drop in active players and the troll claiming the game is dead and a failure. I think the perspective on active player numbers generally needs to change, both for single and multiplayer titles. Because the latter also just keep me artificially playing through dark patterns, such as daily login rewards, daily and / or weekly caps, loot rotations, battlepasses... etc. - but rarely because I actually want to play them. Or worse, I want to play them, but the former examples there are ultimately the reason why I quit those games, as they turn them into a chore, a job, except I'm not even getting paid for it.

[–] HowManyNimons@lemmy.world 12 points 1 year ago

If the games don't depend on the publisher running a server for them to work, then there's no "dead game" problem. We can play games until we're done, then move on, and other people can play without us.