this post was submitted on 23 Jun 2024
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I've only ever finished a campaign when I used "Become the Crisis".
I think the game would benefit from scarcity being introduced. As it is right now, there's rarely a need to fight because there's nothing to fight over. If your deposits and planets could actually run out of resources, you would need to either negotiate trade agreements or fight over territory to keep things running and it would add a more natural and narratively coherent end to campaigns rather than the current system. Right now, some guys just show up in the 3rd act, completely unrelated to anything happening prior.
They'd have to make a big change where basic resources come not from inhabitated planets, but instead uninhabited ones. You'd instead fight over the limited uninhabitated planets for basic resources, while conveting inhabitable planets where you can turn those basic resources into something useful.
As someone who has played Stellaris since day 1, I've seen massive reworks where they ripped out entire systems and replaced them, etc. I doubt they're going to touch something as basic as resource generation this late into the game's lifespan though.
Mind you, I'm pretty sure there are going to be some fundamental changes in Stellaris 2 (which is almost certain to happen sometime before 2030)