this post was submitted on 21 Jun 2024
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I've played most-ish? of the way through at this point. I'm not really a fan of the fragment rune system they added. I understand why they did but it feels very unbalanced right now. Like either you're wayyy underpowered or wayyy overpowered and there's no in between and it's really noticeable between dungeon enemies and then the bosses. Once you get to level 5 or whatever you're pretty much nuking everything that isn't a boss.
There's also no clear progression for this system. Why should I go to any of the side dungeons when the fragments are all over the place in the overworld or in the main legacy dungeons? What do I get from doing the side dungeons besides spending 45 minutes trying to navigate a catacomb only to get shit on by the Nameless King because I'm doing an unintentional SL1 attempt. Idk. feels like they are not really respecting my time with the way it's setup currently. I wouldn't have gone through that dungeon if I knew I was going to get shit on by the boss at the end because I wasn't high enough level.
There are also other kinda dumb things that are clearly meant to make things take longer. Like why do I need to unlock spirit springs now? The rock to smash to enable it is 100 yards away but you're having me look for it for what reason?
The bosses are pretty fun though. Except the hippo. They made it too goddamn big.
pretty sure the design purpose behind that is that they don't want you to be able to jump down from wherever to the spirit spring. which makes sense considering how much more vertical the layout of this map is.
i dont know im not a fan, i kinda hate trying to figure out how to get places but turns out you have to go find a hole half way across the map and then travel there underground along a river full of bugs. Did I need to see the river full of bugs, Miyazaki? Was that important to you?