Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
926
927
 
 

Pretty much title, and looking for game recommendations. I'm hoping I can play Apex Legends and The Finals reasonably well on it. I'm out of cell service frequently so I'm looking for interesting games I can download. I'm mostly a FPS player but do third person for World of Warships on console.

928
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Hello everyone,

I have posted this question already ten days ago, but apparently federation was broken so it didn't actually reach your lemmy instance, so I am posting it again, apologies if it appears twice:

recently I noticed that my steam deck has serious connection issues, but only when downloading content (games, updates shader caches etc.)

The steam deck will download at full blast for a few seconds, then drop slowly to 0kb/s, eventually stopping with the error “content server unavailable” or “no internet connection”.

The status bar will either show a steam logo with an exclamation mark indicating it can’t reach steam, or an exclamation mark on the wifi signal indicating it can’t reach the internet at all.

When I put the steam deck into sleep mode and wake it up again, it will download a few hundred megabytes at full blast, only to stall to 0kb/s a short time later. Very rarely will it manage to download a few gigabytes at a time.

Downloading larger titles therefore requires me to regularly put the steam deck to sleep and waking it up again.

The deck never seems to lose connection when I am just gaming, only when downloading content off the CDN.

I am using a pihole, but I can not see any blocked traffic from the steam deck in the query log, in fact, all DNS requests made by the steamdeck get forwarded to and replied from the upstream DNS servers. I tried openDNS as well as Google servers, both with the same results.

I even tried disabling the pihole altogether, with the same result.

I tried disabling wifi energy management in the steam deck developer settings, but that also did not increase stability.

The Router I am using is a TP-Link Archer c7 v5 running DD-WRT (I updated to a very recent build to see if it increases stabilty, unfortunately it did not), the steam deck connects to the AP using 5Ghz wifi, I tried a few different channels but it still is very unstable.

Does anyone have any idea how I could solve this? Has anyone had a similar issue and was able to solve it?

UPDATE: For a follow up post with a fix to my issue, follow this link: https://feddit.de/post/8299615

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Personally not an issue for me since I disabled EAC and use permanently offline mode, but it's always great to see Deck specific fixes like this.

932
 
 

I've set my sd cards to mount to a folder in my home directory and pointed the default installation folder of lutris to that directory, so when i swap cards lutris reads the games that i have on it, but now every game has a d: drive that points to that folder, when i try to change the path to a folder placed a level deeper or when i try to remove that drive entirely, after i close and reopen the wine configuration panel it reappears. Is there any way to prevent lutris from changing it back? I have the same setup on my laptop with linux mint and the same version of lutris and it doesn't happen, so I'm at a loss about what could be the problem.

933
 
 

Excited to see what kind of mods come out for this!

934
 
 

I've never really put a protective case on my handheld consoles (NDS, Vita, 3DS). However, the Steam Deck is more expensive and weighs much more, meaning that even a small height fall could more easily damage it.

I was thinking about the Spigen "Thin Fit Pro", which seems to be a tad more premium than what is usually on the market. It seems to be cut out to fit in an official dock, but I have my doubts.

What's your take on this?

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submitted 2 years ago* (last edited 2 years ago) by mr_MADAFAKA@lemmy.ml to c/steamdeck@sopuli.xyz
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Hello,

I recently got a Steam Deck and, since at the moment only my Steam account is logged in, I was wondering what happens when someone else logs into their Steam account: will the KDE session as well as Firefox's and Spotify's data be separate for their account or not?

My hunch is that it won't since as I understand it, Game Mode is completely separate from KDE and both seem to run with the deck user. Am I right?

Thanks in advance

938
 
 

Has anyone tried undervolting since it's apparently widely available?

I undervolt my pc's GPU (6750xt) with great results, but I'm wondering if people are getting good results on the deck as well.

How low are most people getting at while stable? What would be a good benchmark that runs on SteamOS to judge if it's good?

939
 
 

I'm extremely excited about this one personally.

940
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I've installed Emudeck on my device, the process was really easy to follow, here's a guide.

I just made this post to share info and suggestions on the best games to try. Right now I'm playing a (totally owned) rom of Zelda breath of the wild and so far is flawless (although stuck to 30 fps x some reason). Any suggestion for other good game??

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I just found out the PSP Go was a thing and I really like the idea of having the screen slide up to reveal the controls. I think this would be a great way to make a more compact version of the Steamdeck. I don't know about the low profile joysticks though. I've never used anything like those before and I'm not sure how they'd feel to use. Maybe it would just be something I'd have to get used to. Regardless, I'd love to hear what other people think about this idea. Edit: I think I should clarify. I'm mostly referring to the style with the sliding screen. I don't think something as small as the psp would be a good idea either

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cross-posted from: https://lemmy.world/post/10462000

ProtonUp-Qt is an essential tool to help you install and manage GE-Proton, Luxtorpeda, Wine-GE and more for Steam, Heroic and Lutris for Linux desktop and Steam Deck.

But why would you need it? Well, sometimes Valve's official Proton doesn't work well with a game, so you need GE-Proton. If you want to easily play third-party upgraded game engines for some classic Steam games like OpenMW for Morrowind or OpenXcom for X-COM and so on (see my previous article) you can use Luxtorpeda and so on.

Version 2.9.1 was just released and here's what's new:

    Added a Shortcut Editor for Steam.
    Dxvk-Async: Use Ph42oN's releases instead of Sporif's.
    NorthstarProton: Use the R2NorthstarTools repo instead of the cyrv6737 repo.
    Wine-GE: Match extract folder name (see PR #296 for details).
    Allow configuring GitHub/GitLab access tokens in the ProtonUp-Qt configuration file (see #161 (comment)).
    Various i18n, UI and UX enhancements. 

How to install ProtonUp-Qt?

It's available on Flathub or using your favourite app store (like Discover on KDE Plasma / Steam Deck Destop Mode). Alternatively download the AppImage:

Download the ProtonUp-Qt AppImage.
Mark the AppImage as executable (either using your file manager or using the Terminal: chmod +x ProtonUp-Qt*.AppImage).
Double-click the AppImage to run ProtonUp-Qt.
945
 
 

It's worth noting that the top 100 games do contain a lot of popular multiplayer games, and multiplayer games are less likely to work on Steam Deck/Linux due to anticheat issues. So games outside of the top 100 will generally have a higher compatibility rate. For comparison, only about 5% of the top 1000 games are broken on Linux according to Protondb

946
 
 

New update on the SteamOS beta channel, lets OLED users control the brightness of the charging led. Also includes a fix for WiFi failing to connect and an issue with HDR through some display port connections becoming desaturated.

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New year. Reflection time.

In the past half year (6 months) how much have you played with your Steamdeck?

You can compare it to your main PC/Mac or against your deck playtime of the first part of the year. Just comparison more or less. I want discussion going on.

I'm interested because I found myself to be a tiny bit deck fatigued and only in December have fun with Brotato. Otherwise I'm like 100h initial climax compared to 30h current one.

949
 
 

When I picked up my steam deck the other day after having played it the night before the screen turned on, but none of the controller buttons, or touchpads would perform any actions. The touch scren, volume, and power buttons were fine.

I was able to use the touch screen to get to the controller section of settings and noted there was no controller detected. I compared this with another steam deck in the house which showed a neptune controller connected.

I contacted Valve support and they said my unit was out of warranty and that I could send it in for $185 or attempt a repair myself. I'm happy to perform the repair myself, but I havent got a clue what part may be bad. Valve support has not been very helpful on this, so I thought I would see if anyone here had any ideas.

Troubleshooting already done:

  • Applied all updates
  • Drained battery in entirety
  • Battery storage mode from bios
  • Factory reset

Edit: My assumption is that the built in controller connects through USB and that somehow whatever controller that uses is toast. I've been able to plug in other devices USB and those work though so who knows. In any event I'm going to pursue a replacement through the extended warranty benefit of my credit card. Thanks for all th suggestions.

Edit2: In case anyone stumbles across this post through a search engine or whatever, I have received my rma'd steam deck back and here were the technicians notes on the fix.

  • Replaced LR control boards
  • Software firmware was upgraded to newest version
  • Reset unit to factory default settings

I am still unsure what caused the hardware failure, perhaps it was an issue with the charger which was connected (although other usb devices were totally fine).

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