Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
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Help me out here?

So sometimes I just wanna play chess on my steam deck. I'm in my 50s, I got a steam deck about a year ago, and I am absolutely loving what it offers me. Before this I hadn't done gaming since PS1. I recently finished bioshock, I'm currently about a third of the way into cyberpunk. I'm also playing prey. I pick games to suit my mood. And sometimes my mood is to just wanna play chess against a computer. Can anyone recommend a game?

The steam library has a whole lot of chess games, but they mostly seem to be chess plus scary monster, chess plus tits, chess plus nonsense. I just wanna play chess! Ideally on a 3d board, that's all I ask. No gimmicks, no boobs, just chess that runs locally on my steam deck.

I've googled this and seen people on reddit etc saying you've got to play online versions in the browser - FFS!

Can someone recommend me a decent chess game that is steam deck compatible? I've already bought a couple of chess games that weren't verified and haven't worked out.

Sorry for the rant, I'm just frustrated. Chess is such an ancient and fundamental game I'd have thought this would be easy, but here I am asking for your help.

I'll be grateful for any ideas.

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In the current situation, choosing the Windows 11 version for the Legion Go S is a what only a fool would do.

Let’s sum it up:

  • Worse performance across the board
  • Worse power consumption
  • More expensive

The Windows 11 version only makes sense if there are games with anti-cheat that you don’t want to miss on. There are some notable exceptions like GTA 5 Online and APEX Legends where SteamOS support was removed recently. And there’s Fortnite, outside of Steam, that remains unplayable on SteamOS. There’s probably a few more too, but those are the important ones that come to mind. If such titles don’t matter for your gaming patterns, the SteamOS of the Legion Go S version is the obvious choice.

After [seeing the benchmarks], you must be wondering if Lenovo actually bothers with the Windows version at all! Truth is, it’s worse than that. You can’t even find a mention of the SteamOS version of the Lenovo Legion Go S on Lenovo’s website. I am so NOT kidding. There is “View Models” button, but there are no other models apart from the Windows 11 Home version.

I checked a few country sites for Lenovo, and it’s inconsistent as hell for a Global company. France only has the Windows version, Japan doesn’t even list the Legion Go S model (still stuck at the previous Switch like model), and finally I could find the SteamOS version on Lenovo’s site in Indonesia!

So, guys, I don’t want to kill your enthusiasm, but this sounds very much like We are just pretending to release a SteamOS version but in fact we advertise the Windows model everywhere instead. Since I am familiar with large companies, I guess the story was like that. Someone in Business Development managed to secure a deal with Valve, the CEO must have said OK, does not cost much anyway. And then the BD guy went fishing in each territory, asking for the Marketing leaders who wanted to launch that SKU, and turns out most region heads were not interested in hearing about SteamOS. This is probably why you end up with said SKU only listed in some small regions and not the main ones. It’s probably a pilot, at most. I was not in the room, so I don’t really know, but it does sound and smell like this kind of situation.

Well, in the US, if you are actively looking for it, you can find it on Best Buy, at least…

In short, you have SteamOS delivering all the goods, but there’s no appetite on the manufacturer’s side to do anything about it. Sad. Note that Lenovo is the only manufacturer with an official support stated for SteamOS on the Legion Go S. Valve is offering support for additional handhelds (the original Legion Go, and the ROG Ally) but that’s considered experimental and not official at the moment (see their recovery image page).

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According to the creator of lsfg-vk:

A couple of hours ago Deck Wizard has made a video on Lossless Scaling in which they present a new Decky plugin for lsfg-vk. On Reddit, the creator of that plugin claimed they had collaborated with me to create this, however this is incorrect and was likely the result of a language barrier.

I was asked to collaborate, but I instead requested them to wait with the plugin until the new configuration system was written, as otherwise a large portion of the plugin would have to be rewritten to account for it. They did not listen and pushed the plugin out without communicating with me beforehand.

As a result of this, the plugin already has many issues such as incorrect labeling of options and misleading descriptions of other options. Likely in collateral, the video created by Deck Wizard further spreads these wrong explanations. I want to clear up these things. First of all, the settings recommended by Deck Wizard are 30% flow scale and no performance mode. I can not state enough how terrible these options are. With 30% flow scale, internal calculations are happening in 96x54 images with some going down to 2x1, producing extremely inaccurate results. Instead, it is recommended to keep flow scale at 85-100% with performance mode enabled, as this gives a much larger performance boost while retaining immensely higher quality.

Clearly all of this is simply a result of poor communication and as such I will not support the Decky plugin. Do not ask about help with lsfg-vk when using the Decky plugin. Perhaps in the future an official lsfg-vk Decky plugin can be made in actual collaboration with me. Pancake - Developer of lsfg-vk

The plugin is still the easiest way to use Lossless framegen ATM, but it's definitely worth knowing about this.

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I have not found a setting within the Steam mode to change input speed. I did boot into the desktop and slow down the mouse cursor there. But it does not seem to carry over into game mode.

The game I am playing does not have a cursor speed setting either.

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Hey all, proud owner of a Steam Deck here wondering if anyone has had a similar problem as I have when attempting to background record.

The issue is: more often than not when I go to clip one of those "unmissable moments" my Steam Deck is meant to record I find I've only the audio part of my recording working correctly, the video part is often just a frozen image of the games recording.

I've poked about and found loads of posts of a similar nature but no concrete "fix".

This could very well be an issue on Valve's behalf (in which I won't hold my breath lol)

Thanks all, glhf!

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I've been thinking about organising my growing library a bit, mostly to mark games I consider as completed.

But also to mark games I played but lost interest in, or games I've finished together with my kids instead of myself alone.

I started doing that in Steam but as I added games via GOG or Epic Games store, or emulators, Steam and would lose their tags (or rather their belonging to a collection) as soon as I uninstalled them.

Also if as a bonus the system could suggest new games based on what I finished or maybe based on ratings I give, that would be nice but not necessary.

Is there any straightforward solution to use? Either general something device-independent or specifically on the Steamdeck locally. Can also selfhost software if there is anything good.

How are you all doing that?

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Trying it out in Shadows of Doubt right now, took performance from an unstable 25-31 fps to 61-71 fps with I set on performance mode and x2 fps. Don't really notice input lag.

It's not on the decky store yet, so you have to download the extension zip manually.

Here's the extension github with full instructions and details.

Basically you'll:

  1. Install the plugin. Once it's on the decky store you can install it from there, but in the meantime do this:

    • Download the .zip from the release page
    • In Game Mode, go to the settings cog in the top right of the Decky Loader tab
    • Enable Developer Options
    • In the new Developer tab, select "Install from zip".
    • Choose the "Lossless Scaling.zip" file you downloaded (likely in the Downloads folder)
    • If it does not show up, you may need to restart your device
  2. Purchase and install Lossless Scaling from Steam

  3. Open the plugin from the Decky menu

  4. Click "Install lsfg-vk" to automatically set up the compatibility layer

  5. Configure settings using the plugin's UI controls:

    • Enable/disable LSFG
    • Set FPS multiplier (2-4) Note: The higher the multiplier, the greater the input lag
    • Enable performance mode - Reduces gpu load, which can sometimes majorly increase FPS gains
    • Adjust flow scale (0.25-1.0)
    • Toggle HDR mode
    • Toggle immediate mode (disable vsync)
  6. Apply launch commands to the game you want to use frame generation with:

    • Option 1 (Recommended): ~/lsfg %COMMAND% - Uses your plugin configuration
    • Option 2: Manual environment variables like ENABLE_LSFG=1 LSFG_MULTIPLIER=2 %COMMAND%
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I have the one default user "deck" in desktop mode. It looks like it's set to a standard account type.

I can't add a user or change this without a pop up asking "Authentication is required to change user data" and wanting "authenticating as root" password.

Leaving it blank fails. Putting in my sudo password that I have set and at this point double checked multiple times from within Konsole fails as well. I'll go in Konsole and type "passwd" then I'll type the current password and it will say "changing password for deck" and the change works fine. I'll close Konsole, but still have the same issue outside of konsole. Entering a password fails when trying to modify user or update anything.

I can't update anything on desktop now, and I can't figure out what the heck the issue with it is.

Does anyone have a clue? Thanks

Edit\update: Tried a million things. Couldn't get back root access. Made a steam OS boot image on a micro SD card and used it in the steam deck to re-install steam OS but keep my downloads\user files etc. This worked and got back "deck" as admin account as it should be. All better.

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EDIT: I originally only tried switching between the last 2 proton versions and that didn't work. But then I realized that last weekend, when it last worked, the current one was actually ge-proton 10-6. Switched back to that and it seems to have fixed it. So, some ge-proton update in between apparently doesn't play nice with game mode. Should have thought about that from the start.

Thanks to all who replied.

Original post: On my steam deck OLED I have several GOG games installed via heroic and added to steam via heroic's built in function. Those games were working fine last weekend.

I was going to play tonight but starting from game mode, my non-steam games are now stuck in an infinite loading screen (spinning steam logo) but with their audio playing in the background. As far as I can tell I didn't change anything in between, but there might have been an update installed after my last gaming session, I'm not sure.

The main one I am trying to get to work again is Star Renegades. I also tested with The Legend of Heroes: Trails Through Daybreak with the same outcome.

Steam games seem to work normally.

Affected games work just fine in desktop mode, from heroic as well as the desktop steam app. But as I mainly play in docked mode on my TV that's no real alternative (TV isn't recognized outside game mode).

Switching proton versions didn't seem to work, neither did changing from full screen to windowed, rebooting the steam deck multiple times and re-adding the game to steam.

Heroic, steam, the games, proton and just about anything else I can think of are updated to their current stable versions.

I found some posts on the internet suggesting it had to do with the startup animation settings, but those are all switched off and I never touched them.

Does anybody have any ideas what else to check?

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See the linked article for a list of the supported games.

Blizzard games are of course included, but we also get:

  • Avowed
  • Tony Hawk's Pro Skater 3+4
  • DOOM: The Dark Ages
  • Sea of Thieves
  • Crash Bandicoot™ 4: It’s About Time

If you need help on installing Battle.net, gamingonlinux coincidentally just published an article on getting it installed.

You can also use Non-steam launchers

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I have a Samsung Tab 6 with a very nice 8" oled screen. I want to use it in combo with my Bluetooth controller for my Steam Games (for a little more reading room). I've tried Steam Link and it works, but the lag of my wifi make it quite unplayable so, since i already have a dock and an hdmi cable, i was thinking of buying a second dock ( as the one in the photo). Anyone has done anything similar? Can you suggest any free android app to do the mirroring from the deck to my tablet??

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In case you missed it, recent reports suggest that Microsoft/Xbox has likely cancelled future Forza Motorsport titles (effectively ending the series), following massive layoffs that affected around half of Turn 10’s staff.

Its not a series I played, like most I think I opted for the Horizon series, but its still more sad news in a line of layoffs recently.

So, I decided I might just make a tiny list of a few games which haven't sold massive amounts, aren't AAA, and have few reviews.

Fair warning though, as ever I love to include a ton of pictures and GIFs in my posts. This one is no exception. One issue is if you're using the Boost for Lemmy app. My posts tend to slow scrolling to a glitchy mess, so if you're interested enough...maybe opt for your browser to read through instead? Or another app, I guess.

I know it's not what I typically post here, but...it's an easy write up...even if its a niche problem (finding car games to play!). If you know of any, or have enjoyed some and want to recommend, please comment them!

Anyway, let's start with the first one:


Art of Rally:


To start with I’ll have to mention Art of Rally. I’ve ranted about this for so long now, you’ll no doubt have already read through me trying to convince you to play. But, let’s do it all over again. It’s so good.

Set in the ‘golden era’ of racing: from the 60’s to the 80’s in a kind of alternate universe – if the infamous and incredibly dangerous ‘Group B’ never ceased.

Group B itself was a class in the World Rally Championship (WRC) that existed from 1982 to 1986, and was infamous for being both the most spectacular and the most dangerous era in rally history. They’d find literal fingers, hair, blood splatters in their vent grates and stuck in their cars when the races were finished...because no rules were in place for the spectators. None.

Group B allowed the car manufacturers to use just stupid barely tested technology and push performance limits with minimal regulation. The cars just had the most lightweight materials, turbochargers, superchargers, and four-wheel drive, producing up to 600 horsepower (more than many modern supercars). Their own rules required only 200 road-going models, making it easy for manufacturers to develop near-prototype race cars.

In the end they were extremely fast, but safety measures couldn't keep up. Tracks were narrow and lined with crowds of unprotected spectators, and co-drivers had to rely on pace notes at breakneck speeds. Crashes were frequent and often fatal.

This YouTube video is amazing and really should be watched, just so you get a snapshot of how dangerous and unsupervised this all was.

Anyway, that’s the history behind the setting. Now to the game.

Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?

It’s a minimalist game. Super stylized environments and landscapes, the art design is bright simple and colorful, with over fifty ‘iconic’ rally cars (their own takes on them though, not at all licensed), rally driving tricks (Scandinavian flick, counter steering, left foot braking, handbrake turns) and maps like Germany, Japan, Norway, Australia, Indonesia (some are DLC).

I love how its open for simple beginners all the way up to incredibly detailed technical expert racing. I love how has a top-down perspective, not the typical racing style.

The music is beautiful, and its such a complete independent game. If you regularly claim the Epic Games free PC games each week then you’ll have the base game in your library already. But it is on regular sales too, with -40% off on Steam currently!.

It’s a game that very much reacts to your touch and movement. Much like a real rally car, you’re going to be feeling that sensation of needing to react quickly, or trying your best to wrestle that steering to either direction, or quickly having to tap the break. And that handbrake is where you’ll be dialing in those hairpins and perfecting that Scandinavian ‘flick’.

To me its the atmosphere. The setting, the colors, the foliage and hills, sky and how cheerful it all is makes this game such a beautiful one. I’ve played so much of it, and if you’re looking for a racing/rally/automotive game you might have missed alongside the typical AAA offerings, then choose this one!

The developers also have another automotive-based game coming:

Explore the world in the golden age of offroading. Drive iconic vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery.

Here’s the link to that one, called ‘Over The Hill’


Drive Rally:


Drive Rally released their 1.0 after being in Early Access not so long ago. This was one of those games you’d be forgiven for actually buying in E.A. though, since it was so damned complete (much like Hades 2, or Selaco feel for example).

One Caveat, there’s a hashtag before ‘Drive’ in the game’s title...but that is used for formatting on Lemmy so I’m just leaving it off for this little one.

DRIVE Rally is an arcade-inspired rally-driving experience set in the golden racing era of the ‘90s. Grab your co-driver and burn some rubber on iconic race-winning cars across a variety of terrains in some of the most iconic rallying locations in the world!

Far less sim, or precision-based, and far more forgiving, this one’s just fun - and feels the most ‘arcadey’ of the ones I’ll cover here. It’s more of a retro-inspired look to it, kinda reminding you of the PS1/PS2 days but without that heavy pixel-ish look to everything.

You can dial down the ‘wackiness’ on the voices of your co-driver/navigator (I recommend you do this), if you’d prefer it to be a little more serious. By default they have a humor to them, and a distinct voice style. Or you can keep it all the way up, totally up to you!

I like how this game makes me feel like I’m not fighting my car, that I am in control and it’s not punishing me for mistakes. Some people don’t like this, but I just like to think of it as a fun arcade racer – keep my serious racers for other times.

The usual suspects are here: car customization, fun locales which have their own unique feeling, there’s a heap of fun easter eggs from the genre and the history of racing games.

There’s constant updates, and you can see the devs care about keeping their game feeling fresh. I do know from an early point they really did listen to the community in Early Access, and changed the game according to some issues raised. So that’s always nice to see.

It’s on sale as a part of both the GOG and Steam Summer Sales right now, too, with -30% off right now:

If you just want a fun, arcade rally game that rewards you for races (unlockables), and doesn't make you stress on every turn and decision, this one is a perfect buy. I really recommend it!


Old School Rally & Rush Rally 3:


Both of these games are very similar, if not in the gameplay, in execution. They’re attempting to take you back to the PS1/arcade game era of rally racers, but with modern controls (and sensibilities, too). One is extra-heavily pixelated to make you think of the Colin McRae series of games.


Old School Rally:

“Carefully crafted retro style visuals, reminiscent of the late '90s rally games full of nostalgia and charm”

“With a variety of rally tracks from around the globe, race across different surfaces such as dirt, tarmac and snow and challenge your driving skills.”

“Choose from a diverse lineup of rally cars inspired by the legends of the past, each with unique characteristics and features.”

“Challenge other drivers from around the world and climb to the top of the leaderboards. Ready for more? Try to get all the achievements over the course of the game.”

To me this one’s a great Steam Deck game. There’s a fun balance between pure arcade gameplay, but with more to it if you want to invest your time in it. I’ve noticed the reviews tend to mention the excellent music...and they're very right on that one.

If you've nostalgia for the PS1 era racing games, obviously the McRae series, then this is a must have for you.


Rush Rally 3:

Less pixelated and intentionally PS1-ish than Old School Rally is, this one still is in the same vein. Created by a single dev, it’s amazing how deep the game feels. To me the ‘rougher’ areas, are the tracks and lanscapes, but the vehicles seem to be far more polished for the player – even giving you a pretty comprehensive set of options to customize the cars to your liking:

There are online features (leaderboads and multiplayer), unique weekly live events, a dev who cares deeply about suggestions and is constantly making adjustments and changes to how things run and look based off player feedback. I love how dedicated the dev seems to this game, you can tell they love racing and rally.

“60 FPS racing (120+fps on supported devices) at night or day in the rain or snow! Over 100 new and unique stages each with different surface types including snow, gravel, tarmac and dirt! Race with one of the best car dynamics models to date, including real time vehicle deformation and damage, built from over 15 years of experience.”

“Race with your favourite controller, all fully configurable including full force feedback wheel support!”


Japanese Drift Master (JDM):

You might have seen this one, while it’s still kinda under the radar compared to most games (with only 2,457 total reviews on Steam), it turned some heads before release because of the setting and presentation.

Drifting in Japan. Story told through the pages of manga. Clearly very inspired by recognizable, real life locations. Licensed cars. Euro-beat. DRM-free?

It ticked so many boxes that racing fans have, but the main one is being set in Japan. Horizon fans have been clamoring for the game to be set in that country for many iterations now, so this kinda felt like...the next best thing?

JDM: Japanese Drift Master combines realistic, carefully-tuned physics in a simcade experience that’s as smooth on a controller as it is with sim racing hardware. Tackle hundreds of kilometers of open-world roads and uncover story-driven events and quests along the way. Hone your drifting skills, perfect grip races, take on challenges, and feel the thrill of authentic Japanese street racing.

This game is far more…‘sim’ than the others I’ve covered so far. While of course it’s still accessible to those who don’t want to take it super duper seriously, you can see this one’s aimed more at those who want to play the game as a drifting simulator.

Experience the automotive culture of Japan and discover the roads where drifting was born.

It’s very, very pretty. The detail in the environments and the cars is really impressive. The music is incredibly moreish and I did keep going back to this game. What gives me pause in the end is that I don’t feel much like their market. I’m less into sim-racing and more into fun arcade racing. Performance is not the best, more suited to higher end systems (which is why I played on desktop, rather than any of my handhelds, though it did perform and look nice on my Legion Go), with the usual Unreal Engine 5 hiccups.

The devs keep updating the game regularly, the map/roads are amazing, really I’d put it up there with any Gran Turismo title.

If you’ve any interest in a serious racer, with a less-serious story, beautiful locations and want to try something a little different, then this game is an easy recommendation.


Emulation:


Of course, if you just emulate, then you’re going to get the best of the best from every preceding era to play through.

  • The old Colin McRae games (if you use something like DuckStation then you can even upscale to a crazy degree, add shaders and then use RetroAchievements to make it feel amazingly modern!)

  • Gran Turismo games

  • In particular you can add the Gran Turismo Spec II mod to GT4 and have a massively upgraded experience, [this YouTube video will explain what it is and what it does (sounds, tracks, cars, camera views, menus, UI, it’s massive)

  • All the WipEout titles, including WipEout HD/Fury for PS3 (works beautifully on the Steam Deck!)

...the list is obviously so extensive, over so many consoles and systems that I won’t go into super detailed details. I will say however, that I use my friends’ creation: RetroDECK to play them on my Steam Deck, and it works beautifully for this. The YouTube channel, Retro Game Corps covers RetroDECK in-depth, showing what it can do, the features and step-by-step how to install and configure it. The link to that particular video on YouTube is here if you want to check it out.


This post is just a small one, and a bit of fun. I love racing games, and maybe you'll find something interesting in here if you do also!

And again, if you've got suggestions for similar games, please leave them below!

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I mostly use the deck in desktop mode recently as my laptop died and I have it hooked up to a dock with monitor and keyboard.

I'm having a bunch of networking issues lately. Basically the network becomes incredibly unstable after some time and a reboot fixes it. Restarting networking through systemd does not fix the issue. Same with disable / enable networking in the dropdown.

Ping is going as high as 10,000ms where after a reboot it's 14ms and I'm getting 5-15% packet loss.

The router is about 7 metres away (22 feet or so).

I do suspend quite a bit. System is fully up to date. Just rebooted and now it's fine.

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Suddenly today after restarting, my Deck stopped charging or showing the power light, while plugged in. After doing several combinations of holding the ... and volume + button, it blinked, turned orange, and then white. I believe it was holding Power, ... , and + through shutdown for a total of 20 seconds that did the trick. It is charging normally now, but when I unplug and then plug it in, the light goes back to orange. Then repeat, and it goes back to white and charges normally.

Does this mean the deck needs servicing? Should I reboot normally again, or do a system reset, or maybe just let it discharge completely?

Update: I checked it again, and the light was solid green at 95% which i thought was odd. I unplugged and the light began flashing green, and the battery said it was charging, but it was losing charge. It dropped down to 93, i did the 20 second combo again, powered on, unplugged another dozen times, flipped the plug around, and voila it turned solid white. And now it just seems to be completely normal once again.

So I guess the moral of the story is if your deck's battery goes insane, keep smacking it until it fully recalibrates.

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With the latest updates to the popular Palworld, Valve have now bumped it up to Steam Deck Verified and SteamOS Compatible.

The rating has been a bit up and down with it going Unsupported in January, and then back to Playable a day later.

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NonSteamLaunchers is a tool you can use on Linux / SteamOS to automatically set up various third-party stores. A new release brings new tricks.

The app works with Epic Games, GOG, EA, Amazon, Battle.net and lots of others. It uses GE-Proton to install the Windows version of all the apps you pick and then adds it to Steam for you to easily launch (useful for SteamOS / Steam Deck).

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submitted 3 weeks ago* (last edited 3 weeks ago) by sesnek@lemmy.world to c/steamdeck@sopuli.xyz
 
 

I was doing a case swap and when following eXtremeRate’s instructions, the video wasn’t really great at demonstrating how weak this part was and I popped it off the board. To be fair the plug was really jammed in there.

It appears after some investigation this might be the piece:

https://www.digikey.com/en/products/detail/molex/0781710002/2424924

As soon as I find my calipers I will update with the pitch.

~~There’s no part number on the plastic and I was wondering if anybody knew where to order some~~

In the better picture is looks as if there is a “A” and“1C”

Edit: removed fingers, added better picture

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I recently started to play a crafting mmorpg (bitcraft) and while it runs great on the steam deck, the controls are not great. I have been playing with an old dell usb keyboard and Bluetooth trackball. I would like to find a great Bluetooth keyboard. So many of the wireless keyboards I have looked at require a dongle, which limits my ability to charge unless I use a dock.

I would rather a larger keyboard than a smaller one.

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submitted 4 weeks ago* (last edited 3 weeks ago) by MrNesser@lemmy.world to c/steamdeck@sopuli.xyz
 
 

FIXED: I'm playing a game I press a button and suddenly there's a series of random inputs that move my character.

It's every game I play so must be a default somewhere but I can't find it.

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