Rustlang

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Just dropping this here so others who stumble upon this magazine get some idea what this place is about ๐Ÿ˜

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Empowering everyone to build reliable and efficient software.

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Simple question. What do you use for editing Rust code? Why?

I'll start. I use VS Codium, but every now and then I give Neovim and even GNOME Builder a shot.

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The Rust team is happy to announce a new version of Rust, 1.71.0. Rust is a programming language empowering everyone to build reliable and efficient software.

What's in 1.71.0 stable

  • C-unwind ABI
  • Debugger visualization attributes
  • raw-dylib linking
  • Upgrade to musl 1.2
  • Const-initialized thread locals
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Projects like pngme (kbin.social)
submitted 2 years ago* (last edited 2 years ago) by tr1x@kbin.social to c/rust@kbin.social
 
 

Pngme is a tutorial where besides having a spec and unit tests, there is no real hand holding for figuring out how to implement something except for links to locations in the rust docs that might be useful.

Has anyone come across similar tutorials/projects?

Edit:
I found this Rusty CS curriculum on github that has a ton of projects that seem very similar to the pngme book. I'm probably going to go through it/follow through it to see how it holds up as its currently incomplete but looks very promising: https://github.com/AbdesamedBendjeddou/Rusty-CS

I had a look at the ray tracer challenge book, and it seems language agnostic, so I'm thinking of saving that for the language that I finally settle on.