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Jussi Koskela tells us the secret behind the game’s unique feeling of flying.

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To sign petition on change.org: https://www.change.org/p/save-anthem

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Brøderbund might not have been among the most productive game publishers in the eighties and nineties, but you could bet any game they did publish was of a high quality. The American company released games like Lode Runner, Choplifter, Karateka, Prince of Persia, Wings of Fury, SimCity, Where in the World is Carmen Sandiego and Myst, and with gems like these they had a big influence on computer and video games as a whole.

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cross-posted from: https://lemmy.ca/post/47904753

We spoke with Boulder Dash creator Peter Liepa about his classic action-/puzzle game.

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Demonlisher is awesome.

Forget the Steam reviews. Most of them are bitter because this isn’t the game those folks wanted.

It’s basically a Pac-Man clone from 2004, but one of the most unique I’ve played. Better way to put it: Demonlisher is what you get if Hexen became Pac-Man.

You’re a wizard running through different dungeons, collecting souls to save. Meanwhile, demon hordes chase you down, and you have to kill them.

It has all the usual maze-game stuff: power-ups, bonuses. But also a bunch of clever traps.

Not everyone likes the graphics. I do. I spent a ton of my youth playing low-poly 3D shareware from random corners of the web (anyone remember TuCows?). Demonlisher feels like that genuine old-school deal.

I wish more games like this worked on modern PCs and showed up on Steam.

Yeah, Demonlisher is awesome. Sometimes Steam reviews just get it wrong.

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submitted 3 weeks ago* (last edited 3 weeks ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
 
 
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cross-posted from: https://lemmy.world/post/32744274

Nova Patria playtest request form

Some screenshots of in-development builds from their discord:

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