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Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing.

And trust me, I begged. Pleaded. Lit prayer candles. Still nothing.

Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better.

So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true:

1. Blood. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad.

2. Septerra Core. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home.

3. Blake Stone: Aliens of Gold. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun.

4. Jazz Jackrabbit 2. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now.

5. Super Fighter. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse.

6. The Witcher (2007). Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered.

7. Divine Divinity. The name is ridiculous, but the game? Undeniably one of the best action-RPGs ever made. A mashup of Diablo-style combat and Ultima-style worldbuilding that somehow works. Never saw a console port.

8. Ghost Master. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld.

9. Flight of the Amazon Queen. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute.

10. Spark the Electric Jester 3. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and didn't arrive on consoles—until the Deck gave it the spotlight it deserves.

Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.

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I have an exclusive gaming PC. Ideally what I'd like to do is shove it in a closet or other vacant room to contain the heat and then stream games over LAN.

The problem with existing solutions is:

  1. They need a monitor connected
  2. The monitor to be powered on
  3. They don't support varying refresh rates/resolutions. Only whatever is displayed on the connected monitor. I want to play on my 4k/60Hz TV in the living room for AAA visual spectacle games that work best with controller, and the 1440p/120Hz display in my office for FPS or otherwise fast-moving games that demand KBM, and the 5k monitor for photo/video editing.
  4. I haven't had much success getting these working at all. Red screens, 1/4 screens, image noise, etc.

They're literally just mirroring the screen of the connected display.

I really don't want to have to buy a dedicated PC for each use-case. Does a solution like this exist? What are their pros and cons? Preferably something that doesn't require a degree in software engineering.

Currently I am using Bazzite OS with 5700x + 6800xt, if that matters.

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It’s silly to compare Switch 2 sales to Steam Deck sales.

The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.

Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.

Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.

But that’s exactly the point.

PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.

That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.

So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.

It won by changing the landscape.

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This accessory, by JSAUX, turns the Legion Go’s Joy-Cons into a proper “one-piece” gamepad.

It’s a 3-piece set that comes with a grip that connects joy-cons together, a “condom” that makes it more grippy and provides protection, and a base for mouse mode.

Now I’d personally prefer something wider. But again, this is for my wife—and narrow is her preference.

But I played it for an hour, and it’s actually quite comfortable. It feels surprisingly natural, especially with the grips.

Along with the dock, this grip now makes the Legion Go into a Switch 2 killer because, to me, what makes the Switch 2 what it is are the detachable joy-cons. And so far, the Legion Go is the only major handheld on the market that features detachable joy-cons.

One gripe: Lenovo doesn’t include the dock or grip. I had to buy them separately—$37 for the grip, $30 for the dock. Not outrageous, but still annoying, especially since they ship from third parties.

Hopefully, more PC manufacturers get on board with detachable joy-cons because I'd hate for the Legion Go to be the only one of its kind.

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TL;DW:

  • bottlenecks can easily be found with the new 8GB 9060 XT
  • game developers have voiced that 8GB GPUs "have become a nightmare for them" when it comes to optimizing next gen titles.
    • a considerable amount of dev time is wasted due to optimizing for 8GB GPUs.
  • as consumers shouldn't have to buy brand new GPUs only to find themselves screwed due to the unnecessary VRAM limitation; many gamers and reviewers are now pushing back against AMD and NVIDIA.
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I've now had my Steam Deck for four years.

When I first got it, I thought, "If this thing only plays a tiny fraction of my PC game library, it will be so worth it!"

Little did I realize it would play nearly all of my library. Sometimes better. As in, some games that no longer work on Windows still work on my Steam Deck.

Now the stereotype with PC gaming is that it's all about specs. As in, chasing pixel counts and framerates. And for some people, that is the appeal of PC gaming.

But let me tell you, my Steam Deck has been locked at 800p and 60fps -- except on the very rare occasions I docked it to a TV. And the experience has been nothing short of magical.

You know how amazing it is to play Commander Keen on a handheld? Or Serious Sam? Or Septerra Core?

And it's not just about old games. There are indies like The Binding of Isaac that really come alive with a handheld.

Admittedly, I don't play a whole lot of recent AAA titles. But Battlefield 4 on the Steam Deck? Amazing.

"Amazing" pretty much the word to sum up everything. I've got far more out of my Steam Deck than I ever dreamed.

Comparing my Steam Deck to newer handhelds like my wife's Legion Go, it's clearly showing its age. But I ain't letting it go. Not for any time soon.

There's too many memories wrapped up there. I spent days on my porch, enjoying the sunset. Nights spent on a park bench. Visits to the beach.

But also, keeping my old friend around gives me an opportunity I never had previously: the ability to go multiplayer with my wife.

That's right, while on vacation, I'm looking forward to PvP sessions. Perhaps while sipping lattes in a hotel lounge. Or right by a pool.

It's been worth it.

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Verdict with Bazzite on Legion Go?

This is a massive improvement over Windows 11—not small.

The most immediate upgrade is the sound. On Windows, the sound was shrill and tinny, to the point I thought this was a hardware issue. But on Bazzite, I finally have rich and full sound.

The other big benefit is suspend. Now I just press the power button, the game stops and the screen turns off. Press it again, it resume from where I left off.

But also, unlike Windows, I can entirely navigate using the controller. Right trigger is left mouse click, for example. No need for touchscreen navigation.

Battery improvements are also tremendous. Bazzite sips less juice. AAA games can be played noticeably longer, indie way more longer.

Shockingly, I see frame improvements. Not small either. Imagine that, an OS change results in more frames!

Took me awhile to figure out Bazzite. But it was worth it.

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It’s everything I want in an Xbox handheld.

It runs Windows. But it’s not stock Windows but an optimized version for gaming. And you have access to Steam, GOG, EGS, itch.io–and of course, Xbox Game Pass.

The Zen 2 Extreme chip is a giant step up in terms of mobile APUs, and offers a 30% gain on the Zen 1 in terms of graphical performance.

Apparently, people who’ve tried it say it feels like an Xbox controller. Which is good. I like the Xbox controller.

Now am I going to buy it?

Unlikely. My household already has two handhelds, and they each fit our needs very well.

But you know what? I’m glad Microsoft is taking the handheld market seriously. Both Nintendo and Valve should feel pressure to perform.

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  • Eyes of Hellfire: A co-op gothic horror game by Blumhouse
  • Mandrake: A narrative farming sim by Failbetter Games
  • Ambrosia Sky: A first-person sci-fi "clean-'em-up" narrative adventure set in a crumbling space colony
  • FBC: Firebreak: An upcoming co-operative shooter by Remedy Entertainment[2].
  • Den of Wolves: A spiritual successor to PayDay by 10 Chambers
  • 007: First Light: IO Interactive’s James Bond game
  • Farever: A co-op action adventure game from Shiro Games
  • Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition: A definitive edition with expansions and improvements, releasing July 15, 2025
  • Fresh Tracks: A rhythm game about heavy metal and demon slaying, releasing August 12, 2025
  • TermiNull Brigade: A demo available now, featuring anime ninjas and comic book style action
  • SkyRig: A sci-fi systems-builder releasing in 2026
  • Kaizen: A Factory Story: An open-ended puzzle automation game set in 1980s Japan, releasing July 14, 2025
  • Dawn Apart: A space colony and factory sim with destructible environments, early access July 14, 2025
  • Modulus: A factory automation game launching early access October 22, 2025
  • Generation Exile: A turn-based narrative city-builder set on a generation ship, demo available now
  • Void/Breaker: An adrenaline-fueled roguelite FPS releasing August 20, 2025
  • Grave Seasons: A narrative farming sim with a supernatural serial killer twist, releasing 2026
  • Deadwire: A top-down tactical shooter with hacking mechanics, releasing September 2025
  • Dinkum: A survival life sim set in an Australian-inspired island, available now
  • Void Martyrs: A grimdark survival horror about a nun in space, demo available now[6].
  • Clover Pit: A rogue-lite slot machine game, demo available now
  • Eclipsium: A retro-inspired horror game with surreal environments, demo available now
  • Abyssus: A cooperative FPS roguelite set in a sunken civilization, releasing August 12, 2025
  • Ascendant: A fast-paced capture-the-flag FPS with biopunk elements
  • Mewgenics: An endless cat breeding RPG from the creator of The Binding of Isaac
  • Dead Reset: A blood-soaked interactive horror with a death-loop mechanic, releasing September 2025
  • Bernband: A sci-fi exploration sim
  • Wanderburg: A minimalist open-world roguelike with castles on wheels
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