Palworld

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Steam version v0.1.4.1 has been released.

Patch Notes:

===

▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others ・Implemented countermeasures against some cheats and exploits.

===

We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.

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I’ve been neck‑deep in Palworld breeding the past few nights and figured I’d jot down the things that finally stopped me from tearing my hair out.

First, don’t start by mashing random parents together. Decide what ability or work trait you actually want, then work backwards. Sounds obvious, but I wasted way too many eggs before realising a bit of reverse planning cuts the trial‑and‑error in half.

Second, neighbouring elements are your friend. Fire → Electric → Ice chains move traits along way faster than jumping across the wheel. My “aha” moment was using an Electric intermediate instead of trying to brute‑force Fire straight into Ice—shaved a whole generation off the plan.

Third—and this is the bit that really changed the game—I’ve been sanity‑checking every idea with a tiny web toy someone put online: palworldbreedingcalculator ․org. Pop in the pal you want, it spits out every parent pair plus the shortest breeding path. No downloads, just a quick browser thing. It basically replaced the messy spreadsheet I was keeping.

Anyway, hope this helps someone else avoid the endless trial runs. If you’ve got other shortcuts, holler below—I’m still chasing the perfect worker pal. Good luck hatching!

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Crossposted from https://sopuli.xyz/post/30044948

With the latest updates to the popular Palworld, Valve have now bumped it up to Steam Deck Verified and SteamOS Compatible.

The rating has been a bit up and down with it going Unsupported in January, and then back to Playable a day later.

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dont you just love going on old forums? i mean i sure do. i also got windows 7, infact i am using windows 7 on this website right now! also hello people of the internet! XD

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Anyone else super excited for this?!

Expected release date is still "to be announced"Just don't look at today's date.

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I'm trying out a few seeds myself to see what I end up getting. My current favorite, dees1, spawns fucktons of relaxaurus in the starting area, ragnahawks, bushis and celesdirs in the areas of the Petalia and Elizabee bosses, faleris aqua and orserks in the wetlands of Grintale boss, among other interesting spawns.

What are some seeds you folks tried?

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I decided to set up a base near where Paladius and Necromus roam so I didn't need to travel so far from the nearest warp point. I knew it was the right spot because both were walking by as I put the palbox down.

However, now they have yet to appear in the northeast region of that island at all for several in-game days.

Did placing the base near their area actually screw up their spawning/pathing? Or is there something else I should check?

When I placed a base near Jetragon, I didn't run into any issues with that pal not spawning at all.

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Figured it would be a good idea to collect known issues in one place:

  1. Dedicated servers with mods to enable more than 15 pals per base can have pals 16+ assigned to a base deleted Source
  • For the above, I would have dedicated servers with such mods hold off on 1.5.1 until players get a chance to put all their base pals back in their palbox and/or update their worldoptions.sav file with the correct max pals: Website to create a custom worldoption.sav Local run version or better yet set the max number of workers in PalWorldSettings.ini then use this tool to create a new worldoptions.sav file.
  • Servers that are using a custom WorldOption.sav to increase the Base worker limit may be spared from this issue.
  • "Deleted" pals may be in spheres above the vicinity of the Palbox.
  1. Pre patch incubators will not work (will only accept/store small pal souls)
  • Destroying and rebuilding the incubator seems to fix this.
  1. The Pal Info mod (and likely any mod that shows Pal info) conflicts with 2.0.6 and as such should be disabled until the mod author can update the mod for 2.0.6
  2. Players with UE4SS installed get a blank screen when trying to start the game and log in.
  • Go to Palworld/Binaries/Win64/Mods/ edit mods.txt to change BPModLoaderMod from 1 to 0.
  • Note, UE4SS Blueprint type mods will not work with the fix above but at least you'll be able to log into the game Credit
  1. Dedicated servers may fail to launch
  • The server executables have new names.
  • Make sure your scripts point to the new server names (old ones had -test at the end, new ones are -release I believe)
  • If you're using any firewall rules that point to a specific name for the dedicated server process, it'll need to be updated to the new binary name.
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submitted 1 year ago* (last edited 1 year ago) by LordOfTheChia@lemmy.world to c/palworld@lemmy.world
 
 

More notes in comments!

▼New Content

・Implemented the first Raid Boss

⤷ You can summon Raid Boss Pals by using slabs at the new Summoning Altar

⤷ Raid Boss Pals summoned by slabs are very powerful and can not be captured. Work alongside your base Pals to take on these powerful foes.

⤷ Pals Eggs can drop after defeating Raid Boss Pals.

⤷ The "extreme" version of the Raid Boss is incredibly powerful and difficult to defeat

・New "Training Manual" items have been added. These manuals allow you to give experience points to Pals.

・New item "Ancient Technical Manual" has been added. This manual gives you ancient technology points and can be randomly found inside dungeon chests.

・New "Recovery Meds" items have been added. Using these meds will slowly recover your HP over time.

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Increase Pal Storage

  1. Shut down the server

  2. Make a backup of your local or server save file (level.sav) and the player files just in case.

  3. Download the python utility below:

https://github.com/touchfluffytails/Palworld-Palbox-Slot-Injector

  1. Download "PalWorld Save Tools"

https://github.com/cheahjs/palworld-save-tools/

  1. Run the command on the save file (you did back it up, right?)

inject_box_slots.cmd

(select 17-64 pages, 30 pals per page)

  1. Start the server back up

And that's it, you can skip the rest of the listed steps in the tool pages, why?

Just running the tool against your save file, you will be able to see and interact with the additional storage in the Pal and Black Market merchant "sell pal" screen.

The extra steps that are listed in the tool's page (UE4SS, injector, download and install the "Bigger and Better Palbox" mod on the server and for each client, etc will only do two things if you get them all to work:

  1. The extra slots (pages 17+) will be visible in the PalBox
  2. New players will automatically have their save data adjusted to give them the extra slots.

If you just want the extra storage with the caveat that it can only be seen, reorganized and pals on pages 17+ moved to pages 1-16 at a pal or black market merchant, then you only need my 5 steps above and it only needs to be done once on the server (and again if any new players join to give them the extra slots).

No additional mods needed and the players connecting to the server won't have to do anything else.

I submitted a request in the official PocketPair PalWorld discord "ideas-and-wishes" channel to implement the UI from the pal vendors (when selling) in the Condenser. If they implement that idea, then with just the modified save file you would be able to condense the pals you have on pages 17-64 without visiting a Pal Merchant to move them to pages 1-16 first.

https://discord.com/channels/505994577942151180/1066919387921137724

Adding bases

This one is simple:

  1. Download "Duck's Progressive Bases"

https://www.curseforge.com/palworld/patch-pak-mods/ducks-progressive-bases/files/5059584

  1. On the Server create a "~mods" folder (no quotes) in the Pal/Content/Paks folder

  2. Put the pak file from zip you downloaded in that folder

  3. Do the same for each client that will connect to the server.

  4. Restart the server!

Other mods

Pretty much any mod that comes as a .pak and does not need UE4SS can be installed easily on a Linux Pal server.

Server Only Mods:

These mods only need to be installed on the server (change backend stuff like loot drops)

  • Gear Progression

Client Only Mods

These change UI items that don't require coordination with the server

  • Pal IVs (shows the pal inherent stats) Requires UE4SS installed

Server and Client Mods

These make changes that the server has to "allow" and the clients have to be aware of:

  • Duck's Progressive bases (if installed on the server only, the players won't see the option to build more than 3 bases).

I'll add more to this list as I test out and find more mods.

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Very appreciated fixes have been implemented

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Palworld ZEN (infosec.pub)
submitted 1 year ago* (last edited 1 year ago) by dracs@lemmy.world to c/palworld@lemmy.world
 
 

Zen even in a place full of PALS ;)

https://youtube.com/shorts/M-klp-C7MmE

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It's 6 stories with a huge amount of room near Rayne tower. I've got another small one for ores and coal, but this is where the work gets done.

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Time to move my base! And I can't be simple about it by slapping containers down - no no no, I have to try something new.

It worked~

How To

  • Place any locker slightly away from the wall

  • Place container on top

  • Remove locker

  • Slide another Refined Metal Chest underneath.

mmmm, like a glove.

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I have to avoid all caves and dark areas to prevent it but last night on sanctuary 2 it does it again but I'm outside but the night cycle triggered. Resetting works temporarily but it eventually happens again

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