MealtimeVideos Cafe

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Not too short, not too long. Videos to last through your meal.

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Did you know Pixar Rerendered Toy Story TWO times?! The story of how they revived their old software to do it is kind of incredible!

Uploaded to YouTube by Shesez.

Wayback Machine archive

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A look back at the Nintendo Game Boy Advance, Nintendo's ARM based 32bit handheld that was a 2D powerhouse in 2001 and could also run impressive 3D games too. And it all ran on 2 AA batteries!

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Exploring how N.E. Thing Enterprises came up with and created Magic Eye pictures in the 90s! Their 3D illusion books, posters, calendars etc were everywhere for years. But did you know they sold a program to generate your own SIRDS images on a PC? Let's dive into the history of stereograms, how Magic Eye dominated, and how to make your own!

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Did you know there are two very different versions of Superman II? You've probably heard of "The Donner Cut" and "The Lester Cut," but maybe you didn't know what that meant or what the difference was. In this video we go into great detail about how and why there are two different cuts, what the differences are, and weigh in on which version ultimately holds up better.

Uploaded to YouTube by Russkafin.

Wayback Machine archive

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The SSD XaviX Port video game console went all in on motion controls two years before the Nintendo Wii! Is it good? Let's see what it's like inside and out.

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I always loved this dude , so when i found ya guys i wanted to share him ! Talks about gas mantles on gas lamps , interesting tech for the time. Enjoy and bon apetit !

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This NES had corrupted graphics after an attempted c0pperdragon PPU digitizer install. The digitizer captures all of the signals going into the PPU (the picture processing unit) and convert the video output to Lumacode, which is a composite video signal that allows for a pixel perfect decoding of the video image by a device like the RGB2HDMI right from devices like the NES which normally only have a noisy NTSC or PAL composite video signal. Let's fix it -- and then try to fix the PPU digitizer, showing off how terrible my SMD soldering skills actually are.

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The Motorola 68000 CPU was released in 1979, to compete with the Intel 8086. The chip was designed to be powerful and versatile and made its mark by not only powering some of the most iconic and beloved games in the 1980s and 1990s, but it also ruled in the home and in the arcades. It helped define the gaming experiences of a generation and left a lasting impact on the industry. Today's episode is a love letter to one of the most influential CPU processors ever and one that many still love to write code on. Please Enjoy!

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