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Follow his page for access to the playlists. These don't feature his own music since he's a synthpop act.

Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat;

In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

PS: the playlists are in the bottom of the artist page if you use Spotify mobile.

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cross-posted from: https://lemmy.ninja/post/77917

Many of you have talked about playing WarHammer 40K Boltgun. If you wouldn’t mind putting your opinion in a post below, I’d appreciate it. This way we have one running thread with all rants and raves in one place. Since I’ve already posted my opinion in long form I’ll assume that counts for me. What do you think now that you’ve had some time with it?

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cross-posted from: https://lemmy.ninja/post/55317

Metal: Hellsinger arrives on the main stage with a rhythm-based rampage through the fiery depths of Hell, melding Doom and heavy metal music. Despite the enjoyable heathen-seeking headshots and headbanging that accompanies the game, the short duration of roughly four hours and its limited features and content are a letdown. It features a sparse story narrated by voice actor Troy Baker, portraying our character, The Unknown, seeking vengeance through eight levels of Hell. The underworld imagery is quite striking but the narration often lacks a lighter, comedic tone to counterbalance the serious stretches of demon decimation.

The game's soundtrack includes a blend of styles from infectiously melodic anthems to higher-intensity modern metal tracks. However, those longing for old-school classic metal or early '80s thrash might be left disappointed. Yet, standout vocal performances from contemporary metal maestros, such as Trivium’s Matt Heafy and Serj Tankian from System of a Down, add a compelling dimension to the game. Unlike Doom, "Metal: Hellsinger’s" bone-crushing musical accompaniments serve as your conductor in this symphony of destruction, where timing your attacks with the double-kicked drum beats increases your Fury multiplier, adding an exhilarating crescendo to the carnage.

The game's enemy waves are strategically staggered throughout each level to maintain your momentum. A mix of weak grunts and powerful monsters with abilities that can upset your rhythm present a challenge that keeps you on your toes. However, the weapons arsenal leaves a lot to be desired. It is not as extensive as its enemy types and lacks upgrades or modifications. The arsenal includes a default sword for melee attacks, a skull that fires underpowered projectiles, a primary and secondary weapon from a limited range of just four options: a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades.

Metal: Hellsinger offers additional challenges called Torments upon conquering each of the eight Hells. These optional arena fights come with devilish twists, shaking things up and encouraging adaptation of your combat strategy. Completing them earns you sigils that can be equipped in the main levels. They provide valuable buffs, crucial for those serious about scaling the game's high score leaderboards. However, they do not particularly change how you play the game and are not required to beat the campaign.

Although striving for high score supremacy can incentivize replaying the game, the linear, structurally similar environments and lack of secrets or collectibles limit the replay value. Aside from the final boss, end level bosses are just slight variations of the same winged demon design, making the encounters increasingly stale with each subsequent appearance. Although Metal: Hellsinger is a rhythmic riff on the metal-propelled mayhem of modern Doom, it falls short in providing a meaty first-person shooter campaign, lacking variety in weapons and boss fights, and missing other major modes or multiplayer, making it feel slim when compared to similarly priced games. Nevertheless, it serves as a stirring tribute in the demon-slaying shoot 'em up genre.

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cross-posted from: https://lemmy.ninja/post/61446

A new patch just dropped for Warhammer 40,000: Boltgun. It targets PS4, PS5, Xbox Series X|S, Xbox One and PC, and brings a slew of quality of life fixes, bug fixes, and more!

Do you like cheat codes? With this patch you can use them to unlock all weapons and/or give yourself infinite ammo!

Of particular interest to Steam Deck owners is that this patch fixes cutscene playback on the Steam Deck. According to the developers, this means that the game is now fully compatible with that platform.

You can check out the details of the patch here. And remember, Boltgun is still 20% off as part of the Steam Summer Sale.

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cross-posted from: https://lemmy.ninja/post/24108

Click here for stream access

Click on the image above June 27th to see it streamed

Amid Evil is a boomer shooter that breathes new life into the genre with an intriguing mix of weaponry, including a staff that fires homing blobs and a sword that slings waves of green energy. While the game pays homage to classics such as Heretic and Hexen, it differentiates itself through its disregard for some established FPS conventions, making the gameplay experience smoother and more enjoyable. Notably, the game eschews fall damage and hazards like crushing elevators, and instead emphasizes the thrill of the combat.

However, the game is not without its flaws. For instance, moving out of water can be frustratingly difficult, and certain platforming sections of the game can be infuriating. While the lack of fall damage is generally beneficial, it can sometimes serve as a curse in these precise platforming sections. The constant quick-saving feature somewhat alleviates this issue by letting you retry a failed jump without having to climb back up.

Furthermore, the game’s level designs, while intriguing and full of secrets, can sometimes slow down the pace due to their reliance on pressing buttons to activate changes in the environment. Despite the occasional tedium of retracing steps, the thrill of the combat, particularly with the Star of Torment, a weapon that pins enemies to walls, adds a fun element to the gameplay.

The game's balance of challenge and reward is noteworthy. The Hard Mode is tough but manageable, and the game gives you tools such as the quicksaving feature and secret areas with health boosts to aid in your battles. Additionally, the game features Soul Mode, which significantly enhances your weapons' destructive power, turning them into "fire hoses of death". However, some players may find that they don't need to use this powerful feature often.

Despite these minor complaints, Amid Evil still delivers a memorable gaming experience with its unique weaponry, compelling level design, and intense combat. Its beautiful visual design and fascinating enemies create a captivating world that keeps players intrigued to see what lies around the next corner. Whether it is fighting off space serpents in the astral plane or shredding through evil knights with your green energy-slinging sword, Amid Evil remains an engaging tribute to classic FPS games while introducing refreshing twists to the genre.

#boomer_shooter #amid_evil #retroFPS #video_game

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I wrote a pretty long comment elsewhere regarding Xenoblade 3, which is pretty much my favourite game of all time in 30+ years of gaming. I guess it would be a cool idea for others to do the same - but don't just give a list, sell your favourite title to us!

So, Xenoblade 3 (Switch, although I now play it on my PC via Yuzu in 4k) is the final part of the RPG trilogy developed by Monolithsoft (Nintendo owned second party, responsible for the overworld tech in Zelda BOTW/TOTK). The director of the series is Tetsuya Takahashi, who is also the creator of Xenogears and Xenosaga (there are links to Blade, I won't spoil).

Xenoblade 3 shows what happens to the individual worlds of Xenoblade 1 and 2 once they collide. However the series is structured in such a way that you can arguably play them in any order and not miss out. There are of course twists and callbacks throughout to reward those who play them in order. The one absolute rule is for the two massive DLC expansions. Xenoblade 1 (Future Connected, play after 1), Xenoblade 2 (Torna - to be played after 2) and Xenoblade 3 (Future Redeemed - to be played only after playing EVERYTHING else as it wraps up the trilogy).

Xenoblade 2 put off a lot of people with it's anime-ness and big tidday girls (not me, but eh). Xenoblade 3...doesn't have that.

It's serious and is set in the midst of an eternal war between two nations. Each inhabitant of this world is born at age 10, trained as a soldier to fight, and then either die on the battlefield or live long enough to die at age 20 by force. Both nations rely on the life force of the other side to live - hence the war.

The story concerns a group of six, three each from opposing sides who aim to live longer than their artificially reduced lifespans - of the two main protagonists, one (Mio) has only three months remaining. This is the crux of the story, really.

best bet to see if you'd like it are these two videos I took. The first is the first 15 minutes of the game - it introduces the world, scenario, characters, and also introduces the gameplay part-by-part. NO SPOILERS in any of these, I promise.

https://youtu.be/7DtxCIM3XJQ

The battle system is gradually introduced throughout, at a pretty good pace (eg. chain attacks, transformations, combos, class changing). It ends up sometimes chaotic, but always fun. You can stay as a healer with a rifle, swap to a martial arts class and attack with your fists, or change to a tank class for each characters, for example. You also recruit computer playable heroes throughout the game who offer new classes and weapons.

Chain attacks are an entirely other thing, relying on measured logic and number skills. The other main draw is the story - this game takes some pretty dark turns. Your mileage may vary though, depending on your tolerance for cutscenes. There's still 100+ hours of actual gameplay easily.

and this is a short video showing the scale of the world (one of 9 massive regions - there's another desert, a canyon and a forest halfway up a mountain trail in this one. The sword in the distance holds a city at its peak. There's also an ocean that has a rocket powered boat to traverse, or you could just swim it), plus a short battle with 7 team members:

https://youtu.be/l5Fe_saXoxo

lastly I guess, if you're a dr who fan (who knows?), it may interest you that Jenna Coleman voices the Kevesi Queen.

anyhow the game is cool imo. I got the first Xenoblade a week before the UK launch date in August 2011 as I ran a Blockbuster at the time (Xenoblade was localised by Nintendo UK and came out here, Europe and Australia a mere year after Japan. NOA refused to launch it in America, until a petition forced their hand another year later). It blew me away, and the remastered Definitive Version is a classic. The fact that Nintendo UK localised it is why it has its unique UK focused VA throughout. The regions in the games are Welsh, Scottish, etc. It adds a huge amount of character that American voiced games lack imo.

Worth giving a shout out to Xenoblade X (outside of the trilogy's storyline), which still has the largest world of any game I've ever known, eternally stuck on the Wii U. That's a fucking mental game and I don't even know where to start with it. If you like Xenoblade, mech battles/flights and Attack on Titan's soundtrack (sawano), then it's the game for you.

anyhow back to Xenoblade 3, you may hate it who knows but... hopefully this does sell a few people on it.

Your turn

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El Dorado Golden City is a fun city builder with a few new game mechanics I have not seen before. Worth a look :) https://youtu.be/jFatWUglz9s via @gaming

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cross-posted from: https://lemmy.world/post/1182769

This is possibly never before seen footage of the employee-only museum at NoA in ridiculously high quality thanks to Noclip. There is no narration, and the video is uncut.

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Gulikit NSW KingKong Pro 2 vs 8bitdo Pro 2

What are the pros and cons between the two?

I've been eyeing the 8bitdo Pro 2 for a while now for using on my PC, Android, and Switch. But then I saw that Gulikit was available locally as well at almost the same price.

I'm interested in the Gulikit because of the supposedly better joystick durability due to the hall effect joysticks.

Thoughts on these two controllers?

Any glaring issues I should know about?

Also I know both of these controllers don't support PS5, but it would be a plus if there's some way to use it on a ps5 as well.

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submitted 2 years ago* (last edited 2 years ago) by ottk3@discuss.tchncs.de to c/gaming@lemmy.ml
 
 

Veloren is a fully open-source multiplayer voxel RPG. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Here are some of the changes in this 0.15:

  • Our first world boss, the 'frost giga': seek him out if you dare!
  • A new dungeon: Adlet caves
  • Airships can now be used by players
  • Enemy loot is now shared between players
  • A reputation system: if you commit crimes, NPCs will remember it!
  • Improved AI: NPCs will talk to players and each other about events in the world
  • Much richer world simulation: NPCs will migrate and pass on rumours
  • You can now choose your character's starting town
  • A durability and repair system
  • Improved accessibility, performance, bug fixes, and much, much more!

Website: https://veloren.net/

Download: https://veloren.net/download/

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submitted 2 years ago* (last edited 2 years ago) by Kuro@lemmy.world to c/gaming@lemmy.ml
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Most games claim to be a TCG when in fact they are simply CCGs. I know that isn't easy to create an infrastructure where to allow the exchange between players. The only TCGs I know are (unfortunately) NFT games of dubious quality.

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Hi all,

I have shattered pixel dungeon and it's amazing. Love it.

I also have and love Unciv and Mindustry.

I'm looking for more great games that don't collect your name, contacts, sms history, billing details, healthcare info, gender and race info, location data etc etc.

The games don't have to be open source, but it would be preferable.

I've donated good money to all games listed above as I love them. So not chasing free. Just chasing trusted.

Thank you

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So I did a thing. I created a Games Release Calendar in GCal and .ics format, since I could not find a decent up-to-date one which listed games from PC, PS, XBO, Switch and PSVR.

Data is sourced from Gamesradar, Gameinformer and other sources. It is updated until early September, and I will add more regularly. Enjoy, please let me know what you think!

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