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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hope everyone had a restful weekend. I have been playing lots of Minecraft, as I am currently what laymen call "unemploymed" so I need to pass the time somehow. I have also been playing a little Grim Fandango remastered. Hope everyone has a good week

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submitted 10 months ago* (last edited 10 months ago) by Moonworm@hexbear.net to c/games@hexbear.net
 
 

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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hello everyone and welcome to the virtual tour! i'd just like to show everyone what we've been doing on the server and what's to come

let's start off with the developing town of Serygrad/Chapograd/Whatever the fuck they are going to call it! this community is being built literally from the ground up by none other than master architect and engineer @Seryph@lemmygrad.ml @LittleSery

say hi Sery!

it currently has half a train station, a full library, a functioning depot and two gay parrots! i cannot wait to see how this place turns out

this is the first of our trains. this one connects Serygrad to the town of Shadehaven. let's take a ride. ALL ABOARD!

enjoy the first-class amenities in our one-car train and relax as the centrally planned rail system efficiently takes us to our destination

along the line, we have a cute little picture to mark the city limits. hi Lenin!

welcome to Shadehaven Station!

enjoy the gothic ambience of our first-ever train station

right outside the station, the cherry trees accentuate the gothic vibes of the city. it's truly beautiful at night if you get past the gangs of roving phantoms trying to murder you

this is Shadehaven! it was originally built from the bones of a village into the sprawling behemoth it currently is (#5 if you want to be exact),

entirely because of the efforts of the dedicated community. everyone on here is a legend and i appreciate them immensely

the users on this server are so talented, bringing technological advancements that blend the virtual and real world. hi @ashinadash@hexbear.net!

it's seriously so impressive. is there any limit to what we can't d- oh. fuck off.

anyway. this is our town square! i love coming back to town because it's such a relaxing atmosphere

can you believe this started out with like 3 villagers and a witch?

the natural build gave us a leg up and the infrastructure they left us has been built upon and improved immensely

i love this place.

we even have a castle! obviously the crown jewel of our town, it is a majestic beacon of progress

oh. @PurrLure@hexbear.net please explain this.

inside you can hear the groans of a villager and some kind of animal. this fucking sucks.

why are you here, you dweeb? just leave. fuck off

maybe it's not all bad. you know what they say, behind every closed door is

a stinky mule.

and that concludes our tour! time to rest outside my cabin. i'm just gonna sit here and ignore the fact that all of that bullshit is literally down the street from me

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the server is intended for hexbear and lemmygrad users. to get on the allow-list and get the ip, just dm me. i do a quick vetting of acct so if ur acct is new or ur a lurker you’ll have to wait while i figure some stuff out (ill update this post when we’re accepting new users and lurkers)

the modpack were using is here

thank you to the owner of the server for being so generous and hosting us! and thank you to the two users who worked on the modpack!

happy minecrafting gaymers!!

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Feel free to join up. We play with digital tools which mean you don't need to own any cards in real life to play. Link is open for next 7 days, if you see this post after then, send me a DM for a fresh link. https://discord.gg/7uwdVZCp

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For those of you who don't care, I promise this is the last post about this. All further discussion can be relegated to the matrix space.

Matrix Space: https://matrix.to/#/!tyfTFjggYNboCPZPKo:envs.net?via=envs.net

The main base isn't anything special, at least for now, but it's enough to protect from the main planet's frequent boiling storms. If any comrades need to be picked up, you can use the S.O.S. channel in the matrix space. All four stars are yellow, so no special hyperdrives are required to traverse the whole federation.

Portal Coords:

Hexadecimal Transcription: 4 0 6 E F E F B 4 9 1 3

Atlas Transcription: Tepaavpe Dipedigu Teudzago

Feel free to join us! No other planets except the main one in System Alpha have been discovered, so feel free to name them how you wish, and build small outposts, huge bases, or anything in between! I can't wait to meet all of you in our marxist-leninist space commune!

astronaut-2 astronaut-1

edit: thank you for the pin! heart-sickle

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EDIT: Holy shit thanks so much whoever made the $19.17 donation

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I'm hosting a project zomboid server with a few friends and would love if more people played. We use a bunch of mods so I recommend modchecker to see what mods to download. cat-trans IP: 173.0.151.92 Port: 17100

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submitted 2 years ago* (last edited 10 months ago) by riseuppikmin@hexbear.net to c/games@hexbear.net
 
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Killed by Nintendo 10/1/2024

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra (PabloMK7 Fork) | Windows/Linux/Mac/Android | Fork by longtime former contributor of Citra receiving additional development from GPUCode (another longtime contributor)

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Playstation 4 | ShadPS4 | Windows/Linux/Mac | Heavily experimental and not for casual use yet

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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Pasting this here from a comment I made in a tangential thread:

I played through this game hoping for the best this past weekend. The highest praise i can give is that while the presentation is perfect, the gameplay is half baked at best and frustrating at its worst.

The echoes are a great idea but they’re seriously lacking in depth. Maybe 5 of them can be used for almost every “puzzle”. The stronger combat echoes trivialize the combat. The dungeons are too short and simple save for maybe one or two of them. Thinking i liked gerudo, zora, and faron the best.

I was totally mesmerized by being able to traverse a “2d” zelda map in the manner that some of the more vertically inclined echoes. They even present you with some classic zelda dungeon rooms that can be maneuvered in the classic way or be completely subverted by the player if you remember you’re playing the new game. which is very satisfying the first few times. However, by hour ten and in the last few dungeons that novelty wore off and it became very clear they forgot to make any kind of challenging puzzle involving clever echo use beyond flying tile + platboom or water tile. i don’t think zelda games have ever been or have supposed to be “challenging” but I don’t think i’m off base asserting that some puzzles aren’t immediately solvable in older games.

The menus are dogshit and waste you time. The dialogue boxes waste your time. Resetting mini games waste your time. Making smoothies wastes your time. Sorting through your 127 echoes wastes your time. I’m not sure why this is acceptable but the only answer is that ppl buy it and complaints don’t have to be heard after they have your money so fuck it i guess. The only way to get a solid game out of these stooges is to force system memory limitations on them again.

Oh did you want to play in the old style? don’t worry we put that on a timer and you can go into link mode and feel what it’s like to play a tight lovingly crafted game for a few fleeting moments before your juice bar hits 0.

The dialogue itself is good. the tutorials aren’t annoying. tri is a good companion. i adore the art style. There is a lot of observational skill involved with some hidden items and heart pieces. I had fun, but I feel like they stopped just short of making a 10/10 to intetionslly a 5/10 baby game. Games are for children. just go play Tunic

WdyT?

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That's cool.

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Whatever happened to Toadsworth and Professor E. Gadd? They seem like they would be perfect for Mario Kart.

Like I know E. Gadd is still in the Luigi's Mansion games but he used get way more cameos, he was in the Mario and Luigi RPGS (as was Toadsworth), and he was mentioned in Sunshine and Thousand Year Door. Piantas and peaches plane are a couple of other things that used to be everywhere and now aren't.

At least Petey Piranha gets to be in Mario Kart.

I know this is the nerdiest post to make ever, but I was just having shower thoughts and was like, huh what ever happened to Toadsworth? thinking-about-it

I guess The Thousand Year Door remake reminded me he exists.

Also while you're at it Nintendo, bring back Fawful and let the Beanbean people be in more games damn it.

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Wish I could play this again. It was very enjoyable when I had my PSP. Made by Level 5 and I kept looking out for that studio to make something on the PC or a follow up but nothing really happened that way.

But if you liked FF Tactics the gameplay will scratch that itch.

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Lost my combo part way through and slipped a few times at the end but still got an A.

I'm not great at Stepmania but I like to play.

BIG CHUNGUS

Link to song pack for Stepmania if you're so inclined

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It also has Souls-like elements, somehow (particularly in atmosphere and in having optional boss fights with the "Symbols of the World").

Not going to say anything else about the game since I recommend going in completely blind. It's... an experience. Completely sold on the game for when it actually comes out.

Between this, Ashes, Selaco, and Thatcher's Techbase, I'm curious just how many more bangers the Doom modding community has and will produce.

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Its a walking sim but I'm enthralled. Its so very well made

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ENJOY! only-good-gamer

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... but I finally did it.

For whatever silly reason, I decided to play the 2005 version of Space Rangers ( a kinda difficult game on its easy mode) on its hardest difficulty setting and after a handful of bad starts and one very loooonnnng good run I managed to finish.

To celebrate I will use this emoji

spoilerkkkonfederacy

And as penance I will start reading Capital Volume 1 as linked by comrade Vampire in their "get in nerds we're reading all volumes of Capital" reading group.

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