Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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submitted 1 year ago* (last edited 1 year ago) by Berin@mastodon.social to c/gamedev@programming.dev
 
 

How to Sell Visual Novels at Conventions

This is a guide on how to set up and run a booth to sell games and merch at a convention. Super useful if you have never tabled at a con before:

https://arimiadev.com/how-to-sell-visual-novels-at-conventions/

#GameDev #IndieDev #VNDev @gamedev

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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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(I didnt write the article, thats just the title)

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Stolen from 2009scape Discord uwu

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I'm developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I'm not including Nintendo characters, names, etc.

Is there any precedent of Nintendo going after people for something like this?

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So I'm reading The Art of Game Design: A Book of Lenses by Jesse Schell and I'm quite enjoying it. I don't really have anyone else in my life who shares my game development interests so I thought it might be fun to put together some kind of regular discussion. I've got a pretty long reading list, would nice to have someone to talk to. Thoughts?

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cross-posted from: https://lemmy.ml/post/16304403

cross-posted from: https://lemmy.ml/post/16304400

cross-posted from: https://lemmy.ml/post/16304397

Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting.

Still, I decided to release the result of my work so far as a prototype for Fuck Capitalism Jam 2024, to be worked on in the future until it is done. Alongside part 1, which was basically developed within the time frame anyway, and is more than fitting for the theme as well.

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I saw this posted by Grumpy Gamer, who highly recommended it. So I took a look.

Amazing video. Totally worthwhile. The rest of his videos are great also.

I'm making a P&C Adventure, and this really helped me focus on "the horizontal slice" in my early stage of development.

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package int poll_win_RawInput(ref InputEvent output) nothrow @nogc {
	MSG msg;
	BOOL bret = PeekMessageW(&msg, null, 0, 0, PM_REMOVE);
	if (bret) {
		////Some code that supposed to swallow WM_SYSKEY and the likes, but does not work as intended////
		DispatchMessageW(&msg);//In the aforementioned block
		////Function that optionally gets text input messages////
 		switch (msg.message & 0xFF_FF) {
////Regular user input handling via RawInput and some legacy stuff + XInput handling in separate function////

Since it's for games, the default Alt key behavior is undesirable for me. It makes my test application hang and make error noises since it doesn't have a menubar. I checked whether my window had a flag that enabled the menubar or not, but couldn't find it.

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From GamesIndustry.biz

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Share some progress, text or screenshots of some development on your game!

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I'd like to start developing a board game I love playing. There's an iOS implementation of it, but none for android. I don't even know where to start and which principles I could possibly follow. I've been working as a (business) software dev for the last 20 years, so I have some clue about programming.

I don't want to care too much about the graphics, it's the computer opponents and the game rules I am interested in.

No language constraint ;-)

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From GameFromScratch.com

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Hey folks! First time poster and keen to get involved with the community.

I'm looking to all of you for any recommendations for an engine that'd suit what I'm looking to do. First and foremost, I have next to zero experience in developing, coding and all that jazz but once I know what engine to work with I'm keen to get to learning.

What engine would most suit a RPG game that's 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I'm fully aware that y'all probably need more information to work on so I'm happy to answer any questions that'll help narrow down what I'm after.

Thanks!

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This is my entry to The Dusty Old Game Jam. It's the first real boss fight I've ever made, and I think it's coming along nicely.

This is just the first encounter with the boss. Subsequent encounters start the fight immediately. Also got a cool jump attack, and several variety of regular attacks working since I recorded this the other day.

P.s. sorry if the quality is bad. I used OBS to record this, welcome to any suggestions of something else that will get me higher quality video.

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Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.

If you are curious and want to check it out:

The games ranked by overall score

The game itself

A devlog looking back at my first jam experience

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Share some progress, text or screenshots of some development on your game!

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Lifetime of a game (mastodon.gamedev.place)
submitted 1 year ago* (last edited 1 year ago) by fzz@programming.dev to c/gamedev@programming.dev
 
 

Developer — “From start to the latest patch”
;

Publisher — “From deal to while the sales are at an acceptable level or the terms of the contract have not yet been fulfilled”;


Gamer — “Since I found out about the game and while I come back to it and play”.

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