Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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Unfortunately I was unable to find an artist credit for this one. As much as I like Dubois I prefer this cover to the US version.

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Official art by Erik van Helvoirt

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Title.

You might've heard the fancy term ludonarrative dissonance, which describes something a lot of modern games suffer from. It's the way games often tell stories that don't fit within their gameplay loops. How a character can take 20 shots to the head in gameplay, and then die from a single wound in a cutscene. Or how in the story, characters can act like people who would never do the things they do do in gameplay.

This conflict doesn't actually ruin a game most of the time. But the pictured game is one which is renowned for showcasing what can be done when gameplay is used as a narrative device, reinforcing rather than conflicting with the story. Using every element of a game in concert.

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submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 

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submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 

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submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 
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Artist: GD_choco | pixiv | artstation | danbooru

Full quality: .jpg 2 MB (2079 × 2953)

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Twitter: @LionelSchramm

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Someone listed this as the NES's worst box art and I think they couldn't be more wrong. It has that vintage TTRPG charm and its pretty accurate to the game.

Unfortunately I wasn't able to find the artist. Please share if you know.

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submitted 1 year ago* (last edited 1 year ago) by MacedWindow@lemmy.world to c/gameart@sopuli.xyz
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Game: Detroit Become Human

Why: Chloe breaks with fourth wall in an immersive way. She is beautiful and expressive. The actress did an amazing job expressing the doubt and confusion of Chloe.

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