D&D Next - 5e Discussion

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A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

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This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

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Hey!!!

We updated the bandits from our series D&D Monster Manifest. We also reworked the Monster Manifest and released the 2.0 version. We changed the concept a lot based on feedback and things we did not liked from the first draft. You can check out the monster design post but it is quite long.

On our patreon page you will find the full pdf containing bandit 14 stat blocks. 7 low level ones and 7 higher level versions. Also you will find all tokens and a json file containing. Completely for free.

If you are not interested long explanation of the Monster Manifest here is a quick explanation:

We seperated all D&D stat blocks into two fight categories, representing one type of fight you can run at your table: Theater Fight and Grid Fight.

Theater Fight are designed for fast-paced, theater-of-the-mind play. Ideal for hyper-escalating showdowns like a lone bandit boss against a party. Or a simple fight quick fight against some goons.

  • Generics are versatile monsters that can be used for an easy and quick stat block to quickly run a monster. Most official monster are generic monster.

  • Boss are monsters that should be fought by four characters in an epic action fight. They have numbered actions to make them easy to run while keeping the focus on dynamic, cinematic action.

Grid Fight are perfect if you’re running a fight on a grid with miniatures. Monsters have distinct roles, multiple abilities, and varied actions, giving players and DMs plenty of tactical decisions to make each round.

  • Simple monsters are monsters with one action. They are easy to run and have one special action per group, this means one of all the monster with same name in this combat can make one additional special action either per turn or combat. They often function as Minions to Complex monsters.

  • Complex monsters have multiple actions between which a dungeon master needs to decide. They are therefore more complex and bring in tactical decisions the dungeon master needs to make. They often function as elite enemies.

Additionally, all our monsters have a defined Role. This role reflects their actions and traits in combat.

  • Artillery. Enemies who stay in the back line and use powerful ranged attacks to inflict heavy damage on their foes.

  • Brute. Front line melee combatants with great physical strength. Think of ogres, giants, or muscular thugs. They often priorities raw power over tactics or armour.

  • Cavalry. Not only mounted warriors but also fast and highly mobile creatures. They often possess a powerful charge attack and high mobility.

  • Controller. Enemies that disable, debuff, restrict movement, or even stun their opponents. Controllers are often powerful spellcasters.

  • Lurker. Combatants that avoid direct confrontation and excel at dealing heavy single-target damage in specific situations and are also able to avoid attacks.

  • Polearm. Front line melee fighters who wield polearm weapons. Their role lies somewhere between that of a Soldier and a Supporter

  • Skirmisher. Light infantry or agile creatures that move around the enemy front line, using hit-and-run tactics. They can attack from range or fight in melee, making them excellent all-rounders.

  • Soldier. Discipline and unity bring success in battle. Soldiers are well equipped, trained to fight in formation and have a high armor class.

  • Supporter. A back line combatant who heals or empowers allies. Typical examples include a priest restoring the wounded or a war chanter inspiring their comrades to fight harder.

Short and clear I hope. Check it out here if you are interested.

That’s it! Time to unleash some monsters that are actually fun to run!

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A castle serves as a place of refuge, a silent guardian that protects those within.

Unfortunately, this castle is neither silent nor safe. It is secretly a beast that lures wanderers closer towards it. The travelers find that the castle is open and there is no one in sight. As they cross the bridge and make it inside, the gates slam shut and the creature transforms into its grotesque form. Behold, the Castle Mimic!

Welcome to yet another map in my Mimic series. So far, I've made a Mimic Ship, Mimic Mansion, and Mimic Cathedral. This fifth map, the Castle Mimic, is another nightmare that will give your players trust issues.

This map pack features Transformed, Summer, Winter, Fog, Haunted, and Night variants. Foundry VTT modules with pre-built walls and lighting are available to Gamemaster patrons.

Download the map for free here: https://www.patreon.com/posts/140941597

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🔥 It's official: the crowdfunding campaign for Sol Tyrannus is started! 🔥

Sol Tyrannus is both a tabletop role-playing game of dark fantasy setting, with its own proprietary narrative system—the Crisis System—and also compatible with Dungeons & Dragons 5e. It draws inspiration from the classic cycles of Conan the Barbarian and Stormbringer but alsothe genre of "peplum" movies about the Classical Age, offering a blend of sword & sorcery and cosmic horror.

The digital core book is divided into three separate documents (Lore, Ruleset: Crisis System, and Ruleset: D&D5e-compatible) and you can purchase only the narrative system bundle (Lore + Ruleset: Crisis System), only the D&D5e bundle (Lore + Ruleset: D&D5e-compatible) or the bundle with both systems (Lore + Ruleset: Crisis System + Ruleset: D&D5e-compatible). The printed book will contain all three texts, not separated.

Players assume the roles of legendary heroes—called Actors—summoned by mystical fateweavers known as Singers, to hold back the slow descent of a world corrupted by the sinister influence of the Purple Sun, a cosmic horror whose very light twists both body and mind. In the world of Akhtun, nowhere is safe: city-states are ruled by mad sorcerer-gods, villages are plagued by monstrous Spawn and ruthless raiders, and wilderness harbors terrors yet to be named, ready to share their Corruption with unsuspecting prey. Cults fester in the shadows, whispering promises of power to the desperate, hastening the world's doom.

Find more in the campaign page! https://gamefound.com/en/projects/a-game-of-nerds/sol-tyrannus

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Hey today we bring you the first monster from our series D&D Monster Manifest, the Bandits. The small zine includes 10 bandit stat blocks you can use in your game. All Monster are compatible with the D&D 2014 rule set and can just be put into your game. We are working on more monsters, if you want to keep up follow us on patreon!

On the free patreon post you will also find a higher version of all the bandits present in the post. Additionally tokens and a json file including all their stats.

If you don’t know the Monster Manifest you will probably a bit confused but that is quickly resolved. You can either read the original post (which is quite long and goes very in depth) or check this quick explanation out.

In short we divide all D&D stat blocks into three categories, representing one type of fight you can run at your table: Action Stat Blocks, Tactical Stat Blocks, and Hybrid Stat Blocks.

  • Tactical Stat Blocks are perfect if you’re running a fight on a grid with miniatures. Monsters have distinct roles, multiple abilities, and varied actions, giving players and DMs plenty of tactical decisions to make each round.
  • Hybrid Stat Blocks work best when you want cinematic encounters with or without a grid, such as a spellcasting boss with minions or a battle that blends combat with diplomacy. They’re versatile, closer to the official style of stat blocks (natural stat blocks), and flexible enough for mixed encounter types.
  • Action Stat Blocks are designed for fast-paced, theater-of-the-mind play. Ideal for hyper-escalating showdowns (like a lone bandit boss against a party of four), their numbered actions make them easy to run while keeping the focus on dynamic, cinematic action.

If you have any questions go to r/DnDMonsterManifest and make a post there. You can also join our discord server to pitch us ideas or just talk with us.

Thats that, go to the original post if you are interested in a pdf, some tokens or a 5etools compatible json that includes all of the above.

*Internal Rock studio boulders away*

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submitted 2 months ago* (last edited 2 months ago) by nocturne@piefed.social to c/dndnext@ttrpg.network
 
 

Direct link to the PDF

Includes:

  • Circle Of Preservation (Druid)
  • Gladiator (Fighter)
  • Defiled Sorcery (Sorcerer)
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My mom is learning English and what she really needs is practice, thought it would me fun for her to join a campaign where her character has a broken understanding of common. so she's always on character when she asks for help.

plus, hopefully a place for her to talk to people away from whatever Facebook brain rot is giving her.

would anyone be interested in playing like that?

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Hi folks, DM here.

So my party is going through Goodman Games 5e conversion of The Lost City. They are level 5.

I had them encounter a random wayward rock gnome merchant, who was seeking gems. He sold the party a Ring of Mind Shielding.

One of the effects is that, if you die while wearing it, your soul becomes embedded in the ring. If there is a soul in the ring, it can communicate telepathically with its wearer.

I decided, on a lark, after they looted it, that there would already be a soul in the ring, making it a sentient item of sorts. However, when they asked me who, I stuttered for a second and named one of the "dead gods" of the campaign, Usamagarus. Who is the missing god of magic, wisdom, knowledge, etc. And, I decided to roleplay him as a senile, forgetful wizard, also on a lark when they tried to communicate with him. He claims he committed suicide voluntarily after he stopped being worshipped.

Okay, now I need ideas. You're a senile wizardry God type character that's been trapped in a ring for 700 years. I won't goals, quirks, etc. assuming he has real no interest in being reincorporated.

So far I've mostly been pondering mannerisms, playing grampa Simpson "back in my day" stuff.

Anyway, should be fun 😊

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This map pack features 120 total map tiles that are split into two themes - Forgotten Caves and Ancient Temple. There are transition tiles included to connect both themes.

Each map is aligned to the center of the x-axis, y-axis, or both, which you can use to mix and match the maps. The tunnels match in size and placement, allowing for easy connection!

Download the first 5 tiles for free here.

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Welcome to the Black Briar Orphanage, a solemn home for lost and unwanted children. It features a two-story manor surrounded by tall pine trees and briars. To visitors, however, something seems off about this place-- the light never reached the corners of the rooms, dolls moved, toys disappeared. Let your players uncover the mysteries of this orphanage.

This map includes two floors. The first floor features a large dining hall, classroom, library, an office, and much more. The second floor includes bedrooms, play rooms, a large classroom and more!

This pack also features nighttime, ruined, winter, city, and drow variations.

Download the map for free here.

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A few weeks ago, we received the first printed copies of Eberron: Forge of the Artificer. At first, everything looked great and met our production standards. But as time passed, a serious issue emerged: the covers began to warp. This was a defect that developed after production and wasn’t visible during initial inspection.

After reviewing the full scope of the problem, we made the tough decision to recall and reprint the entire physical run. No copies with this defect will be shipped to customers. This is a complete reprint, not a patch job—and we believe that’s the right call.

https://www.dndbeyond.com/posts/2019-an-important-update-on-eberron-forge-of-the

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Not entirely sure what this means other than sounds like they're looking to farm out all the work to 3rd parties rather than developing in house. So I guess we'll see....

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Hi everyone, just wanted to announce our upcoming Modular Map Tiles—a solution to the limitations of static, one-size-fits-all battlemaps.

We’ve created a collection of over 50 high-quality, modular tiles that can be mixed and matched to create endless dungeon layouts. Each tile is designed with a wide variety of features, including corridors, rooms, traps, treasure vaults, and more—giving you the tools to customize the dungeon as you see fit.

What You Get:

  • 50+ Modular Tiles: A diverse collection of over gridded and gridless 50 tiles with more to come, designed to fit together seamlessly.
  • 2 Unique Themes: Featuring an Ancient Temple and Forgotten Caves
  • High-Resolution 4K Tiles: Print-ready and digital-use friendly, all tiles are available in 4K resolution.

Sign up now to be notified when we launch!--

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With GF9 no longer having the license, and Wizards having nothing on the market for 2024, does anyone know of any printable Spellbook cards?

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