Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 11 months ago
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Deadlock 10-02-2024 Update (forums.playdeadlock.com)
submitted 10 months ago* (last edited 10 months ago) by silverchase@sh.itjust.works to c/deadlock@sopuli.xyz
 
 
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Ivy: Kudzu Bomb T3 damage reduced from +60 to +50
  • Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
  • Ivy: Air Drop explosion now respects line of sight
  • Mirage: Bullet radius reduced from 8 to 6
  • Mirage: Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Mirage: Tornado lift duration reduced from 1.2s to 1.1s
  • Mirage: Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Mirage: Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Mirage: Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Mirage: Fixed Djinn's Mark applying bullet procs with Return Fire
  • Pocket: Fixed Mystic Reverb causing Affliction damage be lethal
  • Fixed certain player name lengths not being reportable
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True Story (media1.tenor.com)
submitted 10 months ago by MentalEdge@sopuli.xyz to c/deadlock@sopuli.xyz
 
 
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  • Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
  • Initial respawn reduced from 12s to 8s
  • Urn now drops when teleporting with Mirage's Traveler
  • Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop
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  • Mirage: Tornado lift duration reduced from 1.5s to 1.2s
  • Mirage: Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
  • Mirage: Tornado base bullet evasion reduced from 30% to 25%
  • Mirage: Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s
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Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.

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Deadlock 09-26-2024 Update (forums.playdeadlock.com)
submitted 10 months ago by simple@lemm.ee to c/deadlock@sopuli.xyz
 
 

Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards.

This is hilarious.

Also Haze ult finally got nerfed.

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Artist: Bojler | twitter | danbooru

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🗿

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  • Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
  • Private lobbies can now assign players to duo and solo lanes
  • Fixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
  • Fixed being able to shoot while using Ethereal Shift and flying with Vindicta
  • Veil Walker: Fire Rate reduced from 30% to 20%
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09-17-2024 Update (forums.playdeadlock.com)
 
 
  • Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly
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Deadlock 09-14-2024 Update (forums.playdeadlock.com)
submitted 10 months ago by simple@lemm.ee to c/deadlock@sopuli.xyz
 
 
  • Bebop: Hyper Beam cooldown increased from 117 to 130
  • Bebop: Hyper Beam T1 reduced from -38s to -30s
  • Bebop: Hyper Beam end radius reduced from 5m to 4m
  • Bebop: Hyper Beam slow reduced from 40% to 30%
  • Bebop: Hyper Beam DPS reduced from 220 to 205
  • Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
  • McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
  • Ammo Scavenger: Buff duration reduced from 40s to 35s
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Valve's hero shooter Deadlock just received a large update, adding constant matchmaking and low priority queues for bad eggs.

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