Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 11 months ago
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It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?

Mine are:

  • Wraith
  • Grey Talon (Even before the last patch)
  • Kelvin
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UTC +2 (Germany) is 18:00 - 20:00

Was interessted to try the new heroes and finally made my 50 games to only to be met with a time limited access.

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Deadlock 10-24-2024 Update (forums.playdeadlock.com)
submitted 9 months ago by simple@lemm.ee to c/deadlock@sopuli.xyz
 
 

Big update as always. I'm interested in seeing the new cel shading on characters.

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Source: Art by Nafn

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submitted 9 months ago* (last edited 9 months ago) by MentalEdge@sopuli.xyz to c/deadlock@sopuli.xyz
 
 
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submitted 9 months ago* (last edited 9 months ago) by silverchase@sh.itjust.works to c/deadlock@sopuli.xyz
 
 

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Update 2 from about half an hour ago:

  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
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Art by SSAO on pixiv

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  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Seven: Lightning Ball T3 reduced from +2m Radius to +1m
  • Shiv: Rage decay rate increased from 0.25 to 0.3
  • Shiv: Rage buffer duration reduced from 12s to 10s
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Yakuza-demon-mommy

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This is for the goon squad.

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  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
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Deadlock | 10-10-2024 Update (forums.playdeadlock.com)
submitted 9 months ago* (last edited 9 months ago) by simple@lemm.ee to c/deadlock@sopuli.xyz
 
 

Added Ranked mode

Yes! Maybe I can stop getting so many tryhards in my games now.

Edit: The rest of the update seems huge as well. Lots of changes to the game pace and a couple of heroes, and now you need to actually get close to guardians to shoot them.

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  • Shadow Weave: Ambush Fire Rate reduced from +40% to +30%
  • Wraith: Card Trick Spirit scaling reduced from 1.5 to 1.2
  • Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)
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Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

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