Cyberpunk

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A transhumanistic edge of society in dystopia. Daily life has been impacted by rapid technological takeover.

founded 5 years ago
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Go too deep and we'll never want to leave the metaverse. The real universe will be dull by comparison.

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Historical cyberpunk has already met up with the present, and present day cyberpunk is becoming a shallow corporate reflection (oh the irony), too caught up in the aesthetic to see itself. A genre like cyberpunk which looks into the soon to come future has to keep evolving to not be a relic of the past.

Cyberpunk has a point - it's a criticism, and a warning. Let's not forget it.

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William Gibson published his classic novel Neuromancer almost 40 years ago, but it still feels fresh today. Science fiction author Matthew Kressel has been a fan of the book ever since reading it back in 1987.

“When I first read Neuromancer, everything I had read before that was golden and silver age [sci-fi]—Arthur C. Clarke, Larry Niven, Asimov, all that stuff,” Kressel says in Episode 477 of the Geek’s Guide to the Galaxy podcast. “So when I encountered Neuromancer, I was like, ‘What is this? This is completely different.'”

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ALPHA of our hacker/cyberpunk/privacy store, this is to help produce more hacker ethics activism, fight surveillance capitalism in Hispanic/Latin countries and create, sustain our current services and hacker shows, our book and more.. https://store.hispagatos.org note that most of the stuff are placeholders, only a few designs we made are for the occasion and new will come up this weekend related to hacker culture/cyberpunk/Privacy

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Numan is considered a pioneer of electronic music, with his signature sound consisting of heavy synthesiser hooks fed through guitar effects pedals. He is also known for his distinctive voice and androgynous "android" persona

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Unfortunately nobody pays attention to the cyberpunk theories to avoid what we are experiencing now a days, totalitarian states, brutal capitalism, class disparity, pandemics, wars, ecological dissasters. CYBERPUNK IS A PROTEST not a cool thing.

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R3PL1C4NT5 (open.lbry.com)
submitted 4 years ago by rek2@lemmy.ml to c/cyberpunk@lemmy.ml
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This is the best Cyberpunk documentary because is independent, is independent of games studios trying to promote their game, Hollywood trying to promote their movie and erasing the counterculture of hacking and anti corporate sentiment of the cyberpunk movement. Dark literature Dark Music Anti capitalism A true "watch out" for what is to come if we as humans are to continue on this path... what is true and what is machine, profit over people? This is our future - the people who in one side is fascinated also frustrated of our road ahead. Cyberpunks, the real first hacktivists, learning all about computers and technology on late obsessive nights to know and be able to change the future. Information wants to be free Cyberpunk: Hight Tech - for the rich, Low life - for the poor.

"Since the 1982 publication of William Gibson's Neuromancer, the first in a groundbreaking series of science fiction novels, many of his fictional concepts have been realized. Moreover, a segment of Western youth has dedicated itself to living in Gibson's fictional world made fact.

The cyberpunk movement embraces artificial reality, bionic medicine, "smart" weapons and drugs, and industrial music. But most notably, cyberpunks are associated with computer hacking, piracy and crimes. These are young people who fight fire with fire, pitching their ethos, "Information wants to be free," against those who would control, restrict, or direct high technology. Their agenda is similar to that of the Sixties counterculture, yet their means are very different, and to some, terrifying. Cyberpunk tells how this phenomenon began and explores its implications.

Included are interviews with Gibson, Jaron Lanier, Timothy Leary and Michael Synergy. Cyberpunk is futuristic "edutainment," whose production values mirror its content. It features animation as well as live-action, and "guerilla image processing" techniques that were once available only to large production companies that could afford expensive generators. The filmmakers' declared intent was somewhat subversive: To create such density of audio-visual stimulation that even the itinerant viewer would be engaged and entertained, hardly suspecting that the results would be education and thinking."

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