Cyberpunk 2077

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Dataminers have revealed new information about the upcoming Cyberpunk 2077 DLC and expansions. The information includes details about new free quests for the game, as well as a potential setup for the first major paid Cyberpunk 2077 expansion.

What do we know about Cyberpunk 2077 DLC from this datamine?

The datamine comes courtesy of Reddit user Saint-Pirate. In their post, the user details a method by which interested parties can check out this info for themselves. TechRaptor has delved into some of the code for Cyberpunk 2077 and verified the information provided in the post. According to the datamine, the free Cyberpunk 2077 DLC will include four new quests, taking place across three of Cyberpunk 2077's zones. There are also several other free DLC packs with intriguing codenames like "monster", "mirror", and "mfinish", as well as more obvious ones like "ngplus" and "jackets".

The upcoming Cyberpunk 2077 DLC will take you to three familiar locations and give you new quests to complete.

The datamined Cyberpunk 2077 DLC quests currently have the codenames "kab01", "arr06", "arr12", and "jpn09", so you'll be able to take on new quests in Kabuki, Arroyo, and Japantown. They'll all be given to you by each area's Fixer: Regina Jones, Muamar Reyes, and Wakako Okada. We don't have too much info about these quests yet - just a small snippet of text that says the quests should "include street name and some other details that may channel players' focus on this content". It is likely that the free DLC packs were originally intended for early 2021, but the CD Projekt Red data breach and the restoration of Cyberpunk 2077 to the PlayStation Store caused a delay.

What will each of the upcoming Cyberpunk 2077 DLC packs offer?

By looking at the names for some of the Cyberpunk 2077 DLC packs, we can pretty accurately determine what they're likely to offer. Some of them are a bit more mystifying, but some are clear-cut. Here are all of the major DLC packs contained within the datamine and what we think they're likely to contain.

  • dlc1_swp: "WP" means "weapon pack", and there's one for each type of weapon. In this case, "Smart Weapon Pack"
  • dlc2_jposes: we're not sure about this one
  • dlc3_kab01: this one will be a quest set in the Kabuki area
  • dlc4_quartz: this one is anyone's guess
  • dlc5_jackets: this will almost certainly be new jackets for V - they could be aesthetic items or actual gear
  • dlc6_apart: either a new apartment for V or customization options for the existing apartment
  • dlc7_pwp: Power Weapon Pack
  • dlc8_mirror: this could be the ability to completely overhaul V's in-game appearance
  • dlc9_arr06: a quest set in the Arroyo area
  • dlc10_monster: perhaps a new enemy type? Cyberpunk 2077 is fairly low on non-human or robot enemies, so this could be a new organic enemy
  • dlc11_jlook: we're not sure about this one
  • dlc12_mfinish: again, this one's a little up in the air, but a possibility could be finisher animation or moves
  • dlc13_twp: Thermal Weapon Pack
  • dlc14_arr12: the second of two Arroyo-based quests
  • dlc15_ngplus: looks like that Cyberpunk 2077 New Game Plus mode is finally on its way
  • dlc16_jpn06: a quest set in the Japantown area
  • dlc17_bwp: Blunt Weapon Pack

What information is in the datamine about upcoming Cyberpunk 2077 expansions?

In addition to info about upcoming free quests, Saint-Pirate also discovered information about the first of two major planned Cyberpunk 2077 expansions. Unlike the aforementioned quests, these won't be free; they'll be paid content and they will be significantly longer than the free offerings. The dataminer says the first expansion will expand the Pacifica area and add a brand new combat zone for players to navigate, as well as bringing in new quests to complete and locations to explore. According to the datamine, work on the first expansion is underway, and players will be able to get their hands on it in early 2022.

The first major Cyberpunk 2077 expansion will reportedly expand Pacifica and add lots of new content for V to check out.

One particular quest the datamine points to - and a quest TechRaptor was able to verify - is a Street Story revolving around Anthony Anderson, a "recidivist and doctor" located within the new Combat Zone. Anderson is the keeper of Newcomers' Haven, a refuge for new arrivals in the game's new Combat Zone. In the Street Story, Anderson is taken hostage by Scavs, and it's up to V to rescue him. The quest will take V to a warehouse complex, task players with mowing down Scavs, and bring V face-to-face with a mysterious figure called "Wagner". It looks like you'll be able to defuse a bomb, too, perhaps one that's intended to wipe out the Combat Zone. We'll have to wait for more official info on this.

You can check out all the info in the datamine yourself if you'd like; all you need to do is download a mod for Cyberpunk 2077 called CP77 Tools, then follow Saint-Pirate's instructions in the original Reddit post. Much of the information is presented in a fairly garbled fashion, mostly because it wasn't intended for players to see, but it's fairly easy to decode if you know where to look. We'll have to wait for more info about upcoming Cyberpunk 2077 DLC and expansions, but until then, you can grab the game on PC, PlayStation 4, and Xbox One. It's also playable on PS5 and Xbox Series X|S through backwards compatibility.

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Patch 1.23 (June 17, 2021) (www.cyberpunk.net)
submitted 4 years ago* (last edited 3 years ago) by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
 
 

Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.

You can find the list of changes below:

Quests & Open World
Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.

Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.

The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.

The Nomad

  • Removed unnecessary button prompts.

The Hunt

  • The news segment in the shard from River will now properly play audio.

The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.

Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.

Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.

Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.

Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.

Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.

Gig: Getting Warmer...

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.

Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.

Cyberpsycho Sighting: Where the Bodies Hit the Floor

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.

Gameplay
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.

Visual
Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

  • Fixed an issue where one of the Maelstromers was T-posing.

Stability and performance
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.

PC-specific
Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.

Xbox-scpecific
Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.

Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.

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Hotfix 1.22 for Cyberpunk 2077 is live on PC, consoles and Stadia.

This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs' clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It's no longer possible to get soft locked in the key bindings menu if a keyboard is not available
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Hotfix 1.21 (April 14, 2021) (www.cyberpunk.net)
submitted 4 years ago* (last edited 4 years ago) by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
 
 

Hotfix 1.21 for Cyberpunk 2077 is live on PC, consoles and Stadia.

In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression. Here's what changed:

Quests & Open World

  • Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
  • Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny's appearance in various quests.
  • Dennis' car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis' car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
  • Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.

Gameplay

  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
  • Fixed an issue preventing the player from climbing ladders out of water.

Visual

  • Fixed various issues related to clipping in NPCs' clothes.

UI

  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.

Stability and performance

  • Various memory management improvements (reducing the number of crashes).

Console-specific

  • Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.

Stadia-specific

  • Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.