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Icon artwork by tk-sketches

Banner artwork by 六七質

founded 3 years ago
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It’s been a little while since I posted one of these. I’ve been working on writing a campaign(?) adventure module(?) For the solarpunk TTRPG Fully Automated (which I’m hoping to release libre and gratis through their channels in a few months) and that’s taken up a lot of my creative time lately. It’s the first piece of solarpunk fiction I’ve written, and it includes almost every setting concept I’ve been playing with in the postcards.

(In case you’re wondering, it’s a sort of treasure hunting adventure, where the players are on a quest to find several tons of illegally-dumped industrial waste, which is useful in the production of geopolymers. Through their investigation they’ll explore a mostly-abandoned town which is in the process of being deconstructed and rewilded, talk to locals and work crews, and hopefully unravel a cold-case murder mystery lost to the region’s chaotic past during the setting’s Global Climate War 60 years before.)

Either way, I’ve gotten far enough along that I think I can start photobashing together some art for some of the locations the players might decide to visit (starting with this bike kitchen in the village where the game begins).

In my postcard about deconstructing McMansions to reclaim the building materials and rewild the land, a few people brought up simply repurposing the buildings. I’d been batting around the concept in my head for awhile before then, but had struggled to figure out how to render a scene that showed everything I wanted it to.

I ended up using pretty much every idea I had for those scenes in the campaign’s starting village (a planned community which has repurposed an abandoned wealth enclave and its golf course as communal housing, workshops, and a food forest. That means I can put together photobashes of specific spots within that village, which I think is more achievable.

So here’s the first of the set. It shows a little bit of a repurposed discount mansion, but focuses mostly on the old back yard. The concrete patio has been removed, the large lawns and nearby golf course have grown into proper forests, and public paths have been brought right up to the house. The pool house has been turned into a bike co-op, and the swimming pool has been converted into a sunken greenhouse or Walipini.

Generally when you end up with an old swimming pool you don’t want, your options are to tear it out and fill in the hole, just fill in the pool, convert it into a natural pond, or (perhaps the least common answer) build one of these. Which one you pick will likely depend on your goals, the quality of the structure, and how far down your water table is. If it’s too high, it can lift an empty pool like a concrete boat, or cause other structural damage. But if circumstances are right, and the pool is intact after being abandoned and empty for a good many years already, it might be worth repurposing.

There are some beautiful and solarpunk photos online of real life versions of these, which have a far grander scale than what I’ve depicted here. This is more like the old pineapple pits, or a fancy version of the citrus trenches. Who knows, maybe they even cut away part of the floor so they could plant into the ground below.

The above-ground portion of the greenhouse is backed with an earthen berm/raised bed meant to help it maintain a consistent temperature. The retaining walls of the tiered bed are made from repruposed, broken-up concrete (sometimes called urbanite), likely sourced from the concert patio which was replaced with wood chips for better water permeability. Some full-shade plants like rhubarb and mint have been planted on the back slope, and a grape arbor has been built over it. Sweet peas are growing along the side where there’s more light. Raspberries and wildflowers grow around the rest of the smaller yard space.

In the background of the scene, an old pool house has been converted into a bike kitchen, one locations where the players will be able to obtain transportation.

A network of paths have been built all throughout the village, the food forest, and the region beyond. Even the town the players will explore is riddled with small trails and paths which the locals have built in lieu of trying to maintain a full network of paved roads. This was inspired by my hometowns' network of backwoods trails, and the downsizing to achieve a maintainable transportation network described in this article. Some roads obviously still exist because they're useful, but others have been washed out and never repaired because none of the current residents need them for anything, while new trails cut straight through properties nobody has lived in for decades.

The buildings are painted with colorful murals. This is always a challenge for me in these photobashes. I love the idea of a society that makes art everywhere for its own sake and I'd hope a solarpunk society would abandon some of the obsession with property values and would decorate everything from buildings to machines, in all kinds of styles. That might mean folk art with historical roots, like the zapista murals, it might mean carved panels on cabinets, or etchings on tools, metal sculpture, or who knows what. Embellishment not for commercial value but as self expression and messaging. So the topics and content would vary a lot.

I think there's a bit of punk in that, in refusing to paint or decorate with an eye on the resale value, like your house is a product for others rather than your own home.

So I try to include murals, carvings, and other decorations in my solarpunk art. Unfortunately I've also found that in my postcards, where the buildings are usually part of a cluttered background, murals can kind of act like dazzle camouflage, making it hard to tell what exactly is happening. So I'm still figuring out what works and what doesn't. (Ideally, I want the contents of the mural to be clear while also allowing for the building and the assorted stuff attached to it (plants, solar panels, other tech) to be easily recognized and understood. It's challenging and something I might revisit someday. I did try a version where the bike kitchen's mural was made out of silhouetted bike parts, but it looked less obviously like a paint job on a building, so I went with the mandala for clarity for now.

Edit to add: this photobash (and all the Postcards from a Solarpunk Future) is CC-BY, use it how you like.

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Vietnamese translation of "Oh Rascal Children of Gaza" by Khaled Juma, by Hoài Phương, who is the admin of FB page Thơ Palestine. You could find the English version here

Thơ Palestine is the FB page with the mission of preserving Palestinian poems and translating them to Vietnamese, but you could also follow them for updates on Palestinian families and people that various FB pages are currently fundraising.

The picture is a part of a collaboration project between Free Watermelon Now, Thơ Palestine, and Steven Quốc Võ. There is a video with Quốc Võ's voice narrating the English version of the poem over the illustration. You could see it on Free Water Melon FB page.

Follow them at:

Thơ Palestine on FB

Free Watermelon Now on FB

Steven Quốc Võ on IG: @thgquoc

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"A community center initially set up to help coal miners respecialize and find other jobs, now became a place for unofficial 'pilgrimages' of people striving to find their role in life and learn the history from those who lived it."

The "community center" solarpunk writing prompt got illustrated by the awesome Lemonaut ! As always, I'm incredibly impressed with their art.

You can listen to the podcast episode about it at https://podcast.tomasino.org/@SolarpunkPrompts/episodes/the-community-center

I think what the Lemonaut does here is the essence of solarpunk : very intentionally creating new visual and narrative symbols we need to tell stories about our future. No AI could create such a vision.

I love how this one mixes the mundane prospects of looking for a new profession, identity, with the Solarpunk hope.

If you like their work, you can support them at https://www.buymeacoffee.com/thelemonaut and read more of their art, including the (recently trending) Solarpunk Story, at https://www.tumblr.com/the-lemonaut/710271433164668928/thats-why-im-looking-into-solarpunk-and-am

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submitted 1 year ago* (last edited 1 year ago) by MrMakabar@slrpnk.net to c/art@slrpnk.net
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Original designs done by u/555i and u/roguecache (on reddit)

Combo created by u/CombatantWombatant.

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Planted A (infosec.pub)
submitted 1 year ago by poVoq@slrpnk.net to c/art@slrpnk.net
 
 
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submitted 1 year ago* (last edited 1 year ago) by Five@slrpnk.net to c/art@slrpnk.net
 
 

[Description: A woodblock portrait poster of an older brown-haired mexican woman with a white flower in her hair and a red bandana obscuring her face below her eyes. Text at the above the portrait says "UNA MUJER LUCHANDO" (A woman fighter) and below says "EL FUTURO DE TODAS ESTÁ CAMBIANDO" (The future of everyone is changing)]

Image Source

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https://cohost.org/roguecache just made a new solarpunk logo; i think it's very well designed and keeps the simplicity while still keeping sun, nature and technology meanings

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A steamy water vapor pixel art infographic just dropped 🧖‍♂️

Concept art for Earthen: Dirt Simulator, an upcoming free open-source game about solarpunk gardening & soil life 🌱 https://gitlab.com/vrtxd1/Earthen

  • 🌞 Light mode
  • 📱 Hand-drawn w/ dotpict
  • 🩷 Thanks for all the upvotes and comments
  • 🏴‍☠️ License: CC BY Creative Commons Attr. 4.0 Intl. vrtxd
  • 🗓️ Tue 8 May 2024
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submitted 1 year ago* (last edited 1 year ago) by vrtxd@slrpnk.net to c/art@slrpnk.net
 
 

Oxygenic Photosynthesis ☀️ i.e. how most plants use carbon dioxide, water & sunlight to produce carbohydrates & oxygen.

Concept art for Earthen: Dirt Simulator, an upcoming free open-source game about solarpunk gardening & soil life 🌱 https://gitlab.com/vrtxd1/Earthen

  • 🌞 Light mode
  • 📱 Hand-drawn w/ dotpict
  • 🩷 Thanks for all the upvotes and comments
  • 🏴‍☠️ License: CC BY Creative Commons Attribution 4.0 International vrtxd
  • 🗓️ v 1.0 Sun 8 Jan 2023, v 2.0 Mon 6 May 2024
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The Little Trashmaid by s0s2

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Another (very quick) take on the caustic soda locomotive concept based on this comment on my last postcard about what a version with swappable boilers might look like.

The idea is that instead of pumping out the caustic soda to dry it, they would instead unbolt and lift off the boiler, probably using an overhead or gantry crane, and replace it with an already-dry one. The dilute one would be inspected, and placed on a concrete containment pad where it could be connected to a solar steam generator, so the superheated steam could dry the caustic soda. This is actually pretty similar to how they apparently did it historically, except using a coal boiler and obviously without removing the boiler from the locomotive.

Ideally, this would be a bit safer as the boiling hot caustic soda would remain contained for the majority of the time, with less risk of spills during the drying process, and the extra boilers and frequent inspections could help prevent corroded parts from disabling a locomotive and stopping a train line. It might even be faster, depending on how complex the hookup process is.

In the end, it’s probably not a whole lot more practical, but I really liked the idea (suggested first by Carrier_Indomitable over on r/trains, and then with some cool visual details by @WaterWaiver@aussie.zone on the last post.

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Created by A_Guy195

Source (Warning: Reddit link).

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