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So I know it's been a bit long, but I had some personal issues that stopped me from being able to post this until now.

As some may know, MTGZone gave away a generous gift of some packs for their subscriber goal, and I was the insanely lucky winner. Here, is what I pulled. To say that I'm over the moon is an understatement.

(Lemmy isn't letting me post them directly, so we'll do with a third party upload album. Apologies.)

[https://imgur.com/a/mYBJYD1](The full album... hopefully you can tell how shocked I am!)

Thank you again @andrew@mtgzone.com for the wonderful giveaway.

Cheers.

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I can't prerelease and I want to live vicariously through all of you!

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Summary:

  • Lots of styles coming out to purchase
  • WOT cards will be just like the MUL cards: Available in WOE packs in the new artwork as a style. Only legal in formats where the original card is also legal,except in limited if you happen to open or draft them. (Of note, 6 WOT cards are preemptively banned in Historic: Necropotence, Blood Moon, Land Tax, Spreading Seas, Sneak Attack, and Intruder Alarm)
  • Starting with WOE, new art reprints of rares and mythics will also fall under duplicate protection, so you won't open yet another copy of a rare if you have 4 from other sets already. No clarification on how new art is obtained, though.
  • New adjustments to the advanced filter in the deckbuilder, most substantially the filter will now indicate which sets are legal for the chosen format.
  • New UI and animation for opening multiple packs, with a visual example in the article.
  • Alchemy Renewal will trigger with the release of WOE, providing an alternate art Ashiok sleeve, packs, and ICRs in the mastery pass.
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So my beloved Cardsphere is closing.

What is the best activity pub platform to extend with card trading functionality?

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Hi folks, I'm wondering how you organise your wishlist/tradelists. I'm not looking for much, I just want to have a place to save two lists of cards; one with cards that I want to trade away/sell and one with cards that I want to trade for/buy.

I want to post these lists to my local magic discord on occasion and sometimes copy paste the wishlist into a place like cardmarket for buying the cards.

Today I am using deckbox.org and it feels a bit on the clunky side. There are several features in there I don't really use, plus the UX is a bit bad for some things (the search function sucks and the visual list is not very compact, for example).

I am not looking to organise my entire collection. I am also already using Moxfield for decklists and am pretty happy with that.

I'm tempted to just make a spreadsheet with cards names, but I admit it is nice to be able to see visual cards if you forget what a specific card is and for sharing the list as a visual list.

As I play pauper and wishlist a lot of cheap commons, the wishlist can get quite long, perhaps up to 200 unique card names or so.

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Wilds of Eldraine

Okay back to Eldraine! Home of Torbran the Thane of Red Fell. Although he does not get a card this set, he does get some sweet artwork and flavor text on the Enchanted Tales card for Fiery Emancipation. The flavor of this set for Dwarves was awesome! One of the fairytales was all about a Dwarf Party! Now we did only get 4 Dwarf Cards, but they are a lot of fun. But where dwarves really shined in this set is the artwork and flavor text. Some of the standout artwork for dwarves are from the Enchanted Tales cards which included [[Fiery Emancipation\WOT]], [[Shared Animosity\WOT]], and [[Raid Bombardment\WOT]].

I think the standout Mechanic for dwarves this is set is the Bargain Mechanic! I will explain in the card reviews below.

When looking at the cards, I will mostly be referencing Explorer/Pioneer, Historic and Commander decks that utilize Dwarf tribal. The decks I typically use are:

[[Depala, Pilot Exemplar]] RW deck - The original Dwarf Lord that actually cares about dwarves. She also cares about vehicles and with Magda on her team she can pack quite a punch.

[[Magda Brazen Outlaw]] R deck – This deck likes to turn dwarves sideway for treasure, then sacking that treasure for a game changing dragon or artifact.

Boros Equipment/Auras,- Dwarves actually have quite a few cards that work with this strategy, [[Bruenor Battlehammer]], [[Koll the Forge Master]], and [[Reyav, Master Smith]].

[[Torbran Thane of Red Fell]] R Deck – Basically put the best burn spells and damage causing spells you can and the best dwarves (and maybe a few Dragons) you can get. Extra combat steps and double strike are nice too.

[[Lady of Otaria]] RG Deck – Recently introduced. Basically, somehow sacrifice lands and get dwarves into your hand. I have a deck, but it is still a work in progress. Anyone else build a deck with her yet?

White:

[[Virtue of Loyalty]] So any card that lets you untap your dwarves deserves some attention, a Magada deck with a tap outlet (vehicles), will basically ensure you get double treasure for your dwarves. Although it is a bit expensive to cast I could see trying it in Commander or Historic Brawl.

[[Expel the Interlopers]] This is a nice board wipe for dwarves! Since most of the time your dwarves will be the less powerful creatures on the board, it can usually be a one-sided board wipe, as most of your bigger creatures can be artifacts (vehicles).

[[Gallant Pie-Wielder]] Ahh the first dwarf of the set! I must say I really love the art and attention to detail. Look at the pie shoulder pads and the beard with pie hole-shaped beard braids! Also, the flavor text is great! For the card, I do like the celebration mechanic for dwarves. As dwarves are not that expensive to cast, usually, you can drop a few easily. And if you have Magda with a tap outlet (vehicles, [[springleaf drum]]) having celebration kick-in is really simple. A 2/3 double strike is pretty good, I like it.

[[Stroke of Midnight]] Okay this card is just really good removal for any boros dwarf deck. I mean it won’t hit lands like [[Generous Gift]] but a 1/1 is much easier to deal with than a 3/3.

[[Stockpiling Celebrant]] And our second dwarf! Again love the art and flavor! As for the card it is reminiscent of another dwarf [[Aviary Mechanic]], only that card could hit any permanent and is only 2 mana, but this card gets the scry 2 which is nice. I guess for any cards that benefit from flicker such as [[Duergar Hedge-mage]] would like her. And of course it helps the sets celebration mechanic.

[[Return Triumphant]] This card could be nice for dwarves, as the majority of dwarf cards 3 mana or less. Not sure how relevant the Roles will end up being, but it’s a nice benefit to get instead of just getting the creature back.

[[Court of Ardenvale]] Now this is a nice card for dwarf decks! Again, in dwarf decks most dwarves are 3 mana or below and the dwarves tend to die a lot so getting them back once per turn is great!

[[Unfinished Business]] Okay Bruenor is really liking this card! Get any creature and then two pieces of equipment from the bin!

Red

[[Virtue of Courage]] This is a card for good ole Torbran! Since Torbran is all about throwing burn spells and getting that extra damage you get to exile extra cards and then cast them. Sounds like a good way to get some card advantage.

[[Food Fight]] I know I have said this a lot but this art work…Dwarves and Goblins flying through the air..with food. It’s awesome. Two mana is a great casting cost and this would fit nicely in Depala, Bruenor, or Magda decks. All have plenty of artifacts to sac for the ability. But where this really gets to shine is Magda decks. Making all that treasure which can not be used to ping down a creature or finish off an opponent. I love it!

[[Stonesplitter Bolt]] What I really like about this card is the Bargain mechanic. For a Magda, Depala, or Bruenor deck there Will be plenty of artifacts to sack to up the power level of the bolt. But again, I think Magda wins big on this one, because not only can you sack the treasure to make it bigger you have access to more mana with more treasure. And also sacking a treasure is a little more appealing than sacking a needed equipment or vehicle.

[[Minecart Daredevil]] And our third Dwarf!! So it is like[[Rimrock Knight]] and it is not like him. I think this card has potential, It is one more mana than the Rimrock, for the adventure and creature, but you do get a beefier creature that can attack and the adventure buff’s defense which might actually save a life. And a happy dwarf, I love art with happy dwarves!! The poor goat does not look happy though.

[[Skewer Slinger]] So this is it, the card that I am going to claim is the best dwarf of the set! Yes, it’s a common but it’s a really good common and not just for limited which I’m sure it will do great in. Where I really like this card is for Magda. Now she is not a 1 mana red dwarf (which is sad, we really need one for historic brawl and pioneer) but it is two mana with three toughness. This is huge as when she attacks, she can survive the early 1/1 tokens and one mana creatures. This ups the odds of getting some early treasures with Magda, which really helps up the chances of running away with the game. And the added bonus is her ability to deal 1 damage to creatures that block her. This means she can take care of those early played high power creatures with 1 toughness. Just such a great card. And if you are playing pioneer and splash some black and give her deathtouch, well that would be a thing of beauty. Also, the flavor text is pretty great.

[[Flick a Coin]] Deals one damage, creates a treasure, draws a card? Sounds good to Magda and Torbran.

[[Torch the Tower]] I really think that the bargain mechanic has some real possibilities with Magda. It’s just so easy to be able to bargain consistently almost every turn. And losing a single treasure is not that big of deal, as most Magda decks can spit at least one treasure out a turn, if you have appropriate tap outlets (which you should have playing Magda). 3 damage and scry 1 for 1 mana is pretty good.

Alright, that’s it! We might be up for a bit of a Dwarf drought with the upcoming sets that were announced for next year barring some omen path shenanigans or perhaps if there are dwarves in the new plane Thunder Junction. Now that would be cool, Dwarf Cowboy. Fun!

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I mostly play Pioneer and am very excited for some of the new Adventures. I've already brewed up a Boros Adventures midrange deck that I think could be a contender, and I definitely wasn't to try the black mythic Virtue in Rakdos. Beseech the Mirror also looks like it will affect multiple formats, up to legacy! What cards are everyone else excited for?

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cross-posted from: https://mtgzone.com/post/107573

Full decklists for the Wilds of Eldraine Commander decks, Fae Dominion (UB) and Virtue and Valor (RW), are now up on the mothership.

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In this edition:

  • Wilds of Eldraine Preorders Available Now
  • Wilds of Eldraine Streamer Event: Aug 31–Sept 1
  • Earn XP for Playing Magic at a WPN Store in September
  • Renewal Is Just Two Weeks Away
  • Historic Event: All-Access, No Entry Fee, and No Banned List!
  • Arena Open: Arena Cube This Weekend—Start Practicing
  • Event Schedule
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Outside the Asylum breaks down all of the factors and interests that go into organizing and running Magic events. They close with some thoughtful recommendations for players, tournament organizers, and judges.

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Is reading the Scryfall names for non-English spoiled cards.

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Make sure to subscribe to !spoilers@mtgzone.com if you want to get updates on new cards from Wilds of Eldraine (and all new cards!) as they get spoiled!

Spoiler season can be pretty overwhelming for the homepage, so we're trying to keep them in their own community for now. By all means create posts in /c/mtg or other communities for specific discussions though.

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Still unsure where these are coming from but another huge batch of rare and mythic Wilds of Eldraine leaks. Enchantment Adventures, plus otters and raccoons 🙌


Archon of the Wild Rose - 2WW
Creature - Archon (Rare)
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4


Blossoming Tortoise - 2GG
Creature - Turtle (Mythic)
Whenever ~ enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3


Bramble Familiar - 1G
Creature - Elemental Raccoon (Rare)
{T}: Add {G}
{1}{G}, {T}, Discard a card: Return ~ to its owner's hand.
2/2
//
Fetch Quest - 5GG
Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.


Devouring Sugarmaw - 2BB
Creature - Horror (Rare)
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap ~
6/6
//
Have for Dinner - 1W
Instant - Adventure
Create a 1/1 white Human creature token and a Food token.


Elusive Otter - U
Creature - Otter (Rare)
Prowess
Creatures with power less than ~ can't block it.
1/1
//
Grove's Bounty - XG
Sorcery - Adventure
Distribute X +1/+1 counters among any number of target creatures you control.


Ingenium Prodigy - XU
Creature - Human Wizard (Rare)
Skulk
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if ~ has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0/1


Likeness Looter - UB
Creature - Faerie Shapeshifter (Rare)
Flying
Tap: Draw a card, then discard a card.
{X}: ~ becomes a copy of target creature in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.


Rotisserie Elemental - R
Creature - Elemental (Rare)
Menace
Whenever ~ deals combat damage to a player, put a skewer counter on ~. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on ~. You may play those cands this turn.
1/1


Rowan, Scion of War - 1BR
Legendary Creature - Human Wizard (Mythic)
Menace
{T}: Spells you cast this turn that are black and/or red cost X less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2


Specter of Mortality - 3BB
Creature - Specter (Rare)
Flying
When ~ enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.


The Huntsman's Redemption - 2G
Enchantment - Saga (Rare)
I: Create a 3/3 green Beast creature token.
II: You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III: Up to two target creatures each get +2/+2 and gain trample until end of turn.


Twining Twins - 2UU
Creature - Faerie Wizard (Rare)
Flying, vigilance, ward 1
4/4
//
Swift Spiral - 1W
Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.


Virtue of Loyalty - 3WW
Enchantment (Mythic)
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
//
Ardenvale Fealty - 1W
Instant - Adventure
Create a 2/2 whitre Knight creature token with vigilance.


Virtue of Knowledge - 4U
Enchantment (Mythic)
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
//
Vantress Visions - 1U
Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.


Will, Scion of Peace - 1WU
Legendary Creature - Human Wizard (Mythic)
Vigilance
{T}: Spells you cast this turn that are white and or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
2/4


Yenna, Redtooth Regent - 2GW
Legendary Creature - Elf Noble (Rare)
Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap ~, then scry 2. Activate only as a sorcery.
4/4

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WOTC's Commander Masters survey (survey.marketpointsinc.com)
submitted 2 years ago by andrew@mtgzone.com to c/mtg@mtgzone.com
 
 

WOTC is back with their latest marketing survey, this one for Commander Masters.

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I have a bunch of playable or medium value cards that I want access to but would be way unnecessary store in binders, and have been looking at long card storage boxes/cases. I've mostly used those cardboard BCW boxes for bulk storage but I'm wondering if anyone has a recommendation or newer product here for a more "premium" one?

So far it just seems to be Ultimate Guard's "xenoskin" series (like the Arkhive and Superhive, etc.) and then various one-off products from other companies, like Card Guardian, that don't hold enough or are more designed to hold a few deck boxes.

I'd love a leatherette version of something, similar to Ultra Pro's Premium Pro-Binders, but they don't seem to exist! Bundle boxes are also pretty nice but it'd be great to have something more premium. Does anyone use anything they really like?

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submitted 2 years ago* (last edited 2 years ago) by andrew@mtgzone.com to c/mtg@mtgzone.com
 
 

Looks like someone posted photos of a handful of WOE cards, no context or info on how they came across these yet.

Rough photo transcriptions:

Asinine Antics - 2UU
Sorcery (Mythic)
You may cast ~ as though it had flash if you pay 2 more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Beluna Grandsquall - GUR
Legendary Creature - Giant Noble (Mythic)
Trample
Permanent spells you cast that have an Adventure cost 1 less to cast.
//
Seek Thrills - 2GUR
Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Beseech the Mirror - 1BBB
Sorcery (Mythic)
Bargain
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Charming Scoundrel - 1R
Creature - Human Rogue (Rare)
Haste
When ~ enters the battlefield, choose one --

  • Discard a card, then draw a card.
  • Creature a Treasure token.
  • Create a Wicked Role token attached to target creature you control.

Decadent Dragon - 2RR
Creature - Dragon (Rare)
Flying, trample
When ~ attacks, create a Treasure token.
4/4
//
Expensive Taste - 2B
Instant - Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

Expel the Interlopers - 3WW
Sorcery (Rare)
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Faerie Dreamthief - B
Creature - Faerie Warlock (Uncommon)
Flying
When ~ enters the battlefield, surveil 1.
2B, Exile ~ from your graveyard: Draw a card and lose 1 life.
1/1

Feral Encounter - GG
Sorcery (Rare)
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. You may cast the exiled card this turn.
At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Food Fight - 1R
Enchantment (Rare)
Artifacts you control have "(2): sacrifice this artifact: this deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

Gruff Triplets - 3GGG
Creature - Satyr Warrior (Rare)
Trample
When ~ enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When ~ dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3/3

Heartflame Duelist - 1W
Creature - Human Knight (Rare)
Instant and sorcery spells you control have lifelink.
3/1
//
Heartflame Slash - 2R
Instant - Adventure
Heartflame Slash deals 3 damage to any target.

Horned Loch-Whale - 4UU
Creature - Whale (Rare)
Flash
Ward 2
~ enters the battlefield tapped unless it's your turn.
6/6
//
Lagoon Breach - 1U
Instant - Adventure
The owner of target attacking creature you don't control puts it on the top or bottom of their library.

Hylda's Crown of Winter - 3
Legendary Artifact (Rare)
1, T: Tap target creature. This ability costs 1 less to activate during your turn.
3, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

Imodane, the Pyrohammer - 2RR
Legendary Creature - Human Knight (Rare)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4/4

Lord Skitter's Blessing - 1B
Enchantment (Rare)
When ~ enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Lord Skitter, Sewer King - 2B
Legendary Creature - Rat Noble (Rare)
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."

Moonshaker Cavalry
Officially spoiled already

Mosswood Dreadknight - 1G
Creature - Human Knight (Rare)
Trample
When ~ dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
3/2
//
Dread Whispers - 1B
Sorcery - Adventure
You draw a card and you lose 1 life.

Questing Druid - 1G
Creature - Human Druid (Rare)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
1/1
//
Seek the Beast - 1R
Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.

Raging Battle Mouse - 1R
Creature - Mouse (Rare)
The second spell you cast each turn costs 1 less to cast.
Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn.
2/1

Realm-Scorcher Hellkite - 4RR
Creature - Dragon (Mythic)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When ~ enters the battlefield, if it was bargained, add four mana in any combination of colors.
1R: ~ deals 1 damage to any target.
4/6

Restless Bivouac
Land (Rare)
~ enters the battlefield tapped.
T: Add R or W.
1RW: ~ becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Restless Spire
Land (Rare)
~ enters the battlefield tapped.
T: Add U or R.
UR: Until end of turn, ~ becomes a 2/1 blue and red elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever ~ attacks, scry 1.

Restless Vinestalk
Land (Rare)
~ enters the battlefield tapped.
T: Add G or U.
3GU: Until end of turn, ~ becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever ~ attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Scalding Viper - 1R
Creature - Elemental Snake (Rare)
Whenever an opponent casts a spell with mana value 3 or less, ~ deals 1 damage to that player.
2/1
//
Steam Clean - 1U
Sorcery - Adventure
Return target nonland permanent to its owner's hand.

Sentinel of Lost Lore - 1GG
Creature - Elf Knight (Rare)
When ~ enters the battlefield, choose one or more:

  • Return target card you own in exile that has an Adventure to your hand.
  • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
  • Exile target player's graveyard.
    3/4

Sleep-Cursed Faerie - U
Creature - Faerie Wizard (Rare)
Flying, ward 2
~ enters the battlefield tapped with three stun counters on it.
1U: Untap ~

Song of Totentanz - XR
Sorcery (R)
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

Spellbook Vendor - 1W
Creature - Human Peasant (Rare)
Vigilance
At the beginning of combat on your turn, you may pay 1. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2/2

Spiteful Hexmage - B
Creature - Human Warlock (Rare)
When ~ enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
3/2

Stroke of Midnight - 2W
Instant (Uncommon)
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Tangled Colony - 1B
Creature - Rat (Rare)
~ can't block.
When ~ dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.

The Apprentice's Folly - 2UR
Enchantment - Saga (Rare)
I, II: Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III: Sacrifice all Reflections you control.

The End - 2BB
Instant (Rare)
This spell costs 2 less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and/or library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Three Blind Mice 2W
Enchantment - Saga (Rare)
I - Create a 1/1 white Mouse creature token.
II, III - Create a token that's a copy of target token you control.
IV - Creatures you control get +1/+1 and gain vigilance until end of turn.

Tanglespan Lookout - 2G
Creature - Satyr (Uncommon)
Whenever an Aura enters the battlefield under your control, draw a card.
2/3

Thunderous Debut - 6GG
Sorcery (Rare)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.

Torch The Tower - R
Instant (Common)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker.
If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.


Edited to format transcriptions better

Edit 2: added 9th screenshot cards and alphabetized list.

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I use this site sometimes to find cards that are similar to one another. It's automated so the comparisons don't always fulfill the same role but it's usefully different from lists that are curated by hand like https://www.mythicspoiler.com/. mtgassist.com has a similar feature but I prefer the results from Card Codex.

Compare the results from these two links

https://cardcodex.com/?card=Urborg%2C+Tomb+of+Yawgmoth#search

https://www.mtgassist.com/cards/From-the-Vault-Realms/Urborg-Tomb-of-Yawgmoth/

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submitted 2 years ago* (last edited 2 years ago) by SiegeRhino@lemmy.world to c/mtg@mtgzone.com
 
 

Rowan arrives at Castle Ardenvale, discovering at last the architect of the Wicked Slumber. Kellan and Ruby interrupt a birthday party.

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