games

20457 readers
2 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
476
 
 

It says a loose adaptation of of the First entry of the series, so that may not be a good sign, but who knows. However I'm of course hoping for Majima Everywhere to be in every episode, which would sell it for me. majima-everywhere

477
478
 
 

I should HATE this chapter. There's a lot of running back and fourth and it's mostly fetch quests, and yet ... I love the Excess Express.

Maybe it's just the cosiness of the train? I've always wanted to take a several days long trip on a train like that. Maybe it's they mystery? It's pretty good and Pennington is adorable.

Maybe it's the boss of the area being a horrible eldrich monster? Smorg is pretty neat.

Could be I just like Murder on the Orient Express and this chapter is one big reference to that.

Anyway, this game is as cute as I remember, even though it's aged some and some of the music remixes lack the umph of the originals.

479
480
 
 

reminds me of macross or gundam mixed with lancer, love how there's no glass canopies like in american versions of battletech/mechwarrior

481
 
 

If you don't know already, you can make balatro into an android or iOS app. Works flawlessly on Android.

482
483
484
 
 

cant believe they added politics to my Vidya Gaem.

485
 
 

"I can devote myself to my true passions: child neglect and posting or /r/atheism" tito-laugh

486
487
488
 
 

It's a fantastical post-post-apocalypse world where humans covered the world in a globe-spanning empire of magical technology, then fucked around and found out, destroying the entire surface world in an event called the World Rend. The remaining populace, living on the floating islands that occur naturally on this world, were once again at the mercy of the gods and their unfair contracts. Until a resistance built up and killed most of the gods in the God War, creating the Apostatic Union in its wake.

Things are bad, though. After killing all the gods, mortals must fend for themselves and tend to their own needs. There's a famine and a plague going on in Hallowshire, the Clockwork King might be going mad, and the undead of the Endless Realm are literally decaying in mausoleums waiting for their interminable immortality to carry them to the end of all things. Wikkans conspire to restore the gods to their former glory, and an infamous pirate named Vela has found a map to something that could end the world -- or restore it.

You are a prisoner recruited by the Apostatic Inquisition, tasked by a tortured High Confessor in a clockwork coffin to somehow stop Vela. This is an act of desperation: they literally kick you out the door without anything but the rags you're wearing, hoping you'll do something about it.

It's just 20 bucks to dig into Vaporwave Vvardenfell. This game's incredible. The aesthetic, the music, the PS1 style graphics are just nailed perfectly. All character progression is just exploration. You get some experience for finishing quests, but mostly you get it by finding these floating blue skulls called Delusions in hidden areas. Spend them to boost your stats. You can also equip items to boost them, upgrade weapons and armor, craft simple potions, etc.

At the end of the main quest you get an airship and it's so fun to just zoom around the map. Reminds me of Skies of Arcadia. 10/10 would recommend

489
 
 
490
491
492
 
 

Alternative title: Trotskyite gets put in charge, tries to push communism button, finds out the material conditions of a fucking ice age may not be conducive to declaring a final victory of the 5th internationale over Stalinism in a videogame.

My favorite quote in the article

Everyone was incredibly happy with me and all my kept promises right up until the coal ran out, which I'd kind of stopped paying attention to as I got ensnared in a thicket of political manoeuvring and ideology. I wasn't overwhelmed—the game does a good job of not bombarding you with too much information and mechanical complexity, and Stokalski says it's a conscious effort by the devs to make sure you're never "doing notes, doing maths on the side just to not die"—I'd just gotten wrapped up in ideas without paying much heed to material reality.

493
494
495
 
 
496
 
 

Really an amazing game. Xenonauts captures most of the magic. I wouldn't mind a straight re-make though.

497
498
 
 

Disambiguation:

Belts going straight into buildings a la Satisfactory, Create in modded MC, or Mindustry. Buildings usually have slots that allow you to plug a belt into them.

Inserters/mechanical arms that take items off a belt and insert them into buildings like Factorio, or Dyson Sphere Program

My own thoughts:

Inserters and mechanical arms are generally a cleaner system since setting up assembly lines you just have belts running parallel to machines. The case for belts that directly go into/out of buildings is that it makes the math for throughout a lot simpler because there is only 1 rate in the distribution to worry about. Games where inserters have stacking, different speeds, variable throughput depending on destination, etc... have annoyed me a fair amount so I like the straightforwardness of having a belt that carries 120 items/min no matter what.

A pretty important thing to note is that 2d factory games are gonna struggle with a direct belt access mechanic since it means belts have to go through each other a lot, diagram below

[12] [12] [12]   
-/|---/|---/|  
--/----/----/

The belts in the 2nd line have to cut through the first. In 3D that's not a problem since you can just stack the lines vertically instead, but in 2D you have to use whatever mechanic the game has to go above or below existing lines. I think this is the main reason the inserter mechanic is most common, but some games like Mindustry solved this problem neatly and allow you to easily pass items in multiple directions. Dyson Sphere Program also has direct belt inputs for a few buildings where only 1 input is needed, but DSP allows belts to easily cross over each other in 3D space, it just doesn't allow stacking assemblers vertically like in other 3D games.

Another solution for 2D games with direct access belts is to allow for the building itself to act as a kind of junction. Final Factory (an underhyped new release) has this system where you run your belts like this:

[1]--[1]--[1]
[2]--[2]--[2]

And as a building fills up, it starts passing the overflow to the next one. This means as long as you feed the first building in the chain with enough items to stock the whole line, you'll be fine. Then you can take the products out the bottom or sometimes you can fit another line through the crafters to take the output from the assembly line.

Also, another thing, some games use neither system because they rely on other systems for transporting items, like units that automatically carry them. I haven't played any games like that outside of modded Minecraft with Thaumcraft golems and Pneumaticraft drones, so feel free to give your thoughts on those (I think Oddsparks works this way? Haven't tried it yet).

499
 
 

The love interest character's clothes got destroyed due to plot reasons, so she had to fashion new ones that amount to basically a halter top and hot pants that she wears under her full samurai armour. The main character goes awooga while another one explains how being half-naked will somehow make her much more mobile during fights. Why aren't the male characters stripping down to their underpants then thonk

What makes this especially aggravating is that her original outfit was a really cool and non-horny female samurai design dean-frown

500
94
submitted 1 year ago* (last edited 1 year ago) by Yuritopiaposadism@hexbear.net to c/games@hexbear.net
 
 
view more: ‹ prev next ›