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The original was posted on /r/2007scape by /u/Jewelots on 2025-06-26 11:28:15+00:00.
I don't want to be negative, but I do think this needs to be brought up. I think most of the summer sweep up changes were fantastic, but a few were quite strange/not what was promised/don't follow the logic set out for Why they were done in the first place.
First off, I'll start with the biggest elephant in the room right now: CoX herbs. The proposal, as listed in the spreadsheet, was this:
Quantity lowered by 20%, replace 50% of herb drops with roughly equivalent seed drops (Assuming 7 herbs per seed)
Edit: This one's been fixed! It was confirmed to be a bug and not just not following the proposal, which is great to hear.
~~What we Actually got was 100% of herb drops replaced with equivalent seed drops. I'm willing to believe this one is a mistake, but there's been no communication at all about this. I think the spreadsheet linked with the update blog shouldn't be drastically different to the changes made to the game, and I think if this was a change Jagex decided to actually make, without raising it with the community, they should probably give some kind of reasoning as to Why they made it (especially in this scenario, where people are drowning in having too many seeds and the average loot becoming significantly worse).~~
Next up: Monkey room. The proposal was:
Cursed Baboons and Baboon Shamans on the Path of Apmeken will always take maximum damage from Ranged attacks, bypassing accuracy. Their HP will be increased slightly to compensate, but this should feel a lot better.
Keyword: Increased slightly. This is not the case. Their hitpoints were more than tripled, from 16 to 50.
Once again, not what was promised, a lot of complaints about how you could oneshot a lot of the time with blowpipe previously but they now require two shots every single time. This isn't the buff as was proposed.
Next up: Chum. I mean hotdogs. I mean Shark Lure. What's with this? I've been mulling this one over with some friends and it's.. it's stranger than you think. In concept this is fantastic, it's cool to have a reason to fish sharks normally. Except.. that's not really true. It was proposed as this:
'Shark chum' is similar to Diabolic worms being an Anglerfish rate-enhancer
However, what it actually is a.. really strange muddled mess of mechanics that has Abysmal rates.
So, their predecessor, Diabolic worms, "catch one tick earlier, reduce the experience from 120 to 80". Considering it's a 5 tick cycle, you're reducing the time spent by 20% and reducing the exp by 33%. Supposedly. In practice it seems to be a lot faster than this, where you get 75% more exp (18k/hr -> 31k/hr), and over 2.5x the fish (150/hr -> 400/hr). I don't think anyone knows how they Really work vs how they were proposed. But that's Diabolic worms. They seem pretty good!
Now.. Shark Lures. These Lower your xp from 110 to 28, 75% less exp! Normally, you catch ~170 sharks per hour, at level 82, for ~18k exp per hour. Using the more active minnows instead, you can get 400 sharks an hour with 40k exp per hour at this level, and 650 an hour at 99. So, you'd hope that the rates with shark lures, at least Mildly catch up to the rates for minnows, especially considering the extreme xp loss, but instead what you get is around 250 sharks per hour, and an absolutely abysmal <10k exp per hour.
And what's even stranger, I mentioned earlier that lures were a muddied mess of mechanics. So it turns out they have a "Configure" option on them! You can choose to use 1, 3 or 5 at a time, for "further improved rates per lure", with even less exp, down from 28 to 18xp per catch. So, surely using 5 at a time must be really great right? Well...... nobody actually knows what it does, as far as I can tell. At 99 fishing, using 1 or 5 results in exactly the same fishing speed. Maybe it actually does Anything when you have lower fishing levels? Maybe it was meant to catch 2 or even 3 sharks per catch at one point and then something happened and it kind of just ended up a mess that doesn't actually reward you at all? Even if the rates Were good, the exp is absolutely Dumpstered in exchange. Why doesn't this just give bonus 0xp sharks like fish flakes? Why's it have to be so overcomplicated and different to diabolic worms? Why do the rates have to be worse than minnows even after getting a drop? Why does the XP have to be So low? If you wanted players to not feel like they Have to buy them to fish effectively, then why are they even tradeable?
And finally, nerfing chaos runes. What's with this change, anyway? The blog kept mentioning that they were tweaking drops to "reduce and redistribute the incoming volume of some resource drops, with the aim being to strengthen the value of these drops in the economy and for future loot tables". The blog mentions that they want less items to come into the economy to raise the price of the ones that do come in. This is a smart idea, it's cool, I dig it. But then it talks about Chaos runes like this:
Chaos Runes are a great example here - they're reasonably well-balanced across the activities where they're obtained, but the sheer quantity and number of sources for them mean their value is weakened
Great! Okay, so chaos runes are too cheap, they want it to be more expensive, cool. So let's look at the chaos rune price graph. It was 100 for the past year, so, they want it to go above 100 I guess, cool, make them more valuable. ....However, chaos runes are buyable items from shops, at a price of 100gp/rune. That means no matter what happens they will Never rise much above 100, because bot farms would become even more profitable thus more would come into the game thus the price goes down again, making this entire thing seem like a folly to begin with. It doesn't really do anything for the economy at all other than nerf the droptables, which I mean, if that was the plan that's fine, but that didn't sound like the plan.
Anyway, that's my long discussion, I think it's just clear that Jagex needs to really doublecheck what they're promising vs delivering, and introspect about Why they're doing things a little more. I've seen a few of these points raised in other threads but never alltogether like this, so I wanted to collate them.