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26
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/GODLOVESALL32 on 2025-08-04 12:47:07+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/RS_Jacareca on 2025-08-04 12:29:11+00:00.


Jagex usually do 1-2 fixes to a new boss, after that it will be forgotten until a qol patch in a few years. This is the last opportunity to voice our concerns and ask for bug fixes.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/mathPrettyhugeDick on 2025-08-04 12:17:48+00:00.


In 2015, some weapons, like the bludgeon (https://i.imgur.com/nQFn4Vu.png all 3 styles are crush/aggressive) or the trident of the seas/swamp/gauntlet/sang staff (https://i.imgur.com/SlkuICJ.png) were given additional false styles so that when you swapped from, say, a scimitar on aggressive to a trident, you wouldn't start casting on defensive. This happened because the the style that was selected on weapon change was the same style that would have landed on the corresponding square. Since aggressive is the 2nd square, and trident defensive was also the second square, this caused issues, especially among pures, or people annoyed that bludgeon had 1 style and they would always switch back into accurate if they switched to another weapon.

In 2019, attack styles were changed so that they were now 'remembered' from one weapon to the next, making these superfluous style squares useless.

It's not an important change, but it probably generates some confusion among newer players, and personally, I think it looks bad and is a vestige of a bandaid update.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Dee-Colon on 2025-08-04 12:10:09+00:00.

Original Title: Since the elevator down to Mococo always places you on the same tile, if you put one of the teleporters on that exact tile you don't even load in at the bottom of the elevator, you click the elevator at the surface and appear in front of the boss door. -1 click.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/F1reB1rd__ on 2025-08-04 10:44:10+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/BrickVirtuoso on 2025-08-04 09:58:14+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Jeppesk on 2025-08-04 10:01:21+00:00.


Let's start with the good: I genuinely think this boss is some of the best solo content in the game. I love the difficulty of waves 8 and above. Once you get the timing of the double boulder attack down, it has a really nice rhythm to it, and it's very satisfying to get a gear switch and a bow shot in between prayer flicks. The things this boss does right really show how good the dev team is at utilising the combat mechanics of OSRS. On that basis, this boss ranks together with content such as inferno and awakened DT2 bosses for me. I have killed it over 2700 times with over 550 of those being at waves 8 and above. While I do wish that I could just get the boots, I would not have been able to be this dedicated to the grind if the boss wasn't very enjoyable.

There are, however, detractors from the enjoyment. I will list them here, organised into categories of bugs, unfair mechanics, and my personal gripes.

Bugs

  • If you melee punish early on waves 8+ and Doom autoattacks you rigth after, the autoattack will land on the same tick as the last attack from the second boulder, making you risk taking an unavoidable 60+ hit.
  • If you're standing under the boss when a rock lands anywhere in the arena, you get pushed out and stalled. This is especially unfair in combination with the melee punish charge attack and melee demonic larvae going to the boss during the initial phase on waves 8+ (death from yellow clicking or chasing a larva into getting pushed out and 99'd).
  • Sometimes the boss will start its melee punish charge attack, but then a few ticks later transition into the shield phase charge attack. It even inherits the charge. This happens at the same time as the boulder attack, so you're busy flicking your prayers, leaving you little time to switch to a demonbane weapon and reset the charge.
  • The boss itself.

Unfair mechanics

  • Demonic larvae spawning in the volatile earth phase, especially those of the melee persuasion.
  • Triple demonic larvae spawn (already acknowledged by Jagex), especially those of the melee persuasion, especially during the volatile earth phase or the melee punish charge attack.
  • Rocks that were supposed to land on a tile that happens to have acid on it will just not spawn, meaning that after something like wave 10, the only viable option to deal with the stomps in the burrowed phase is to stall the initial phase long enough to get boulder attacks that you use to place rocks for protection. Otherwise there are simply not enough rocks. It's telling that the meta used to be parked car and is now rock-block.

My personal gripes

  • Even when using a twisted bow, you can sometimes get such bad hits that you don't make the 75% HP threshold within a certain amount of time. The boss then further punishes you by transitioning to volatile earth phase. Watch the Synq clip titled "Synq pressed to the limit of his abilities" or something and tell me that this is fair. I think the bad DPS is punishment enough by itself.
  • The clickbox is very finnicky (already acknowledged by Jagex). This isn't only when doom jerks open the shield, but also sometimes while in its charging animation. You may have seen someone on reddit say "Click on the eye, time to die". I've definitely had that happen where I click directly on the boss during the charging animation, and my character just books it under the boss. This is deadly during the melee punish attack on waves 8+.
  • You can attack the volatile earth while on weapon attack cooldown, but it resets your attack cooldown. This is inconsistent with how the larvae behaves and feels wrong and wonky. I wish it was 0-tick just like the larvae, although I understand that this would directly make it easier.
  • Having the boss activate its prayers on the same tick as you attack feels awful. I wish there was an animation cue to tell you that prayers are coming or that the prayers were only functional after having been displayed for a tick. This mostly applies to the earlier waves where the attack is spammed much more.
  • The melee attack and range attack sound very similar, and I wish they were more distinct. Compare the sounds to those of Leviathan where the melee attack has a deep booming sound. I've been hit more times than I can count because I'm focused on running to a safe rock and then not switching from range to melee prayer, because I quickly misidentify the attack based on the sound.
  • Venom isn't cleared between waves. It's such an insanely powerful and punishing mechanic, and at late waves it's literally impossible to not step in a pool from time to time. So if you forgot antivenom or araxxyte sacks, it's just instantly a run-ender. In colosseum, venom is at least cleared at wave end, and I wish that were the case here too. It's definitely the least of my gripes though, and I welcome "skill issue"-comments about this one.

I think that's just about it. The boss is just so close to being a masterpiece, but the rough edges and sharp corners detract quite a bit of enjoyment from it. I feel strongly about it, because I so want this boss to be as good as it can be (and is really close to being). Thanks for reading.

33
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Nuismus on 2025-08-04 08:09:10+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Mod_Jerv on 2025-08-04 07:52:28+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/DriverOfTheWinnebago on 2025-08-04 06:02:55+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/s1nkr0n1z3 on 2025-08-04 04:02:21+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/smashbro6100 on 2025-08-04 03:49:08+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/TheJigglyfat on 2025-08-04 02:28:45+00:00.

39
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Everyone_Except_You on 2025-08-04 00:38:21+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Senor_Frodo on 2025-08-04 01:06:52+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/AR3SD on 2025-08-04 00:13:00+00:00.

42
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Ill_Sprinkles_9976 on 2025-08-04 00:07:48+00:00.

43
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/TheJayDogg on 2025-08-03 22:34:46+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/VectorData on 2025-08-03 22:11:24+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/BioMasterZap on 2025-08-03 21:33:38+00:00.


Earlier I was a bit bored and thinking about what items/slots have gone the longest without a new BiS, so I decided to make a spreadsheet.

It lists BiS by style/niche for each slot and tracks in real time how many days and years it has been since its release. Also, this isn't meant to suggest we need new BiS for X slot because it has been X long; it is just for fun to see how long items have been BiS. For anyone who just wants to know what the longest BiS items are, here is the top 25 and next 25 (top 50).

The spreadsheet doesn't cover every BiS item for every stat or niche, but it covers the majority with notes to mention some of the more niche items (like how Confliction Gauntlets are better Tank Gloves than Barrows Gloves in Slash and Stab Defence). Notes are also used for tied BiS with the strongest/best option being listed. If there are any relevant BiS items I missed (and there probably are), let me know.

Also, fun fact, did you know Oathplate Helm and Legs have higher Slash Def than Justiciar? Because I sure didn't until making this spreadsheet...

46
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/TreasonableRS on 2025-08-03 21:20:48+00:00.

47
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/ninjaofcs on 2025-08-03 20:05:53+00:00.

48
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Jojaaa on 2025-08-03 20:15:01+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/JackooH on 2025-08-03 20:05:14+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Dry-Fault-5557 on 2025-08-03 19:52:18+00:00.

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